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Thread: Halo: Reach

  1. #61
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by Pooky View Post
    Well, tbqh, Half-Life was revolutionary. Halo was evolutionary (get the pun).
    Im still not sure how half life was revolutionary, i have the original pc copy as well as the orange box and i can't really see what all the fuzz is, maybe im just used to duke nukem 3d for psx.
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  2. #62
    おはようございます klange's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by =sw=warlord View Post
    Im still not sure how half life was revolutionary, i have the original pc copy as well as the orange box and i can't really see what all the fuzz is, maybe im just used to duke nukem 3d for psx.
    It was the use of math and science to further the story and present challenges to the player... but not many good games did that afterwards. Just Half-Life's own sequels...
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  3. #63
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by AdmiralBacon View Post
    It was the use of math and science to further the story and present challenges to the player... but not many good games did that afterwards. Just Half-Life's own sequels...
    Only if you read more into the universe past what the game presents. Nothing truly scientific was presented to Gordon throughout the games past all of the physics puzzles in Half-Life 2 and its episodes.

    Hell, Barney pokes fun at that fact at the beginning of Half-Life 2 when the teleporter gets unplugged and you plug it back in. "Yeah, I can see that MIT education is really paying off."

    Resident Evil's plant boss had more science to it than HL.
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  4. #64
    halo.ru Rosco's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by p0lar_bear View Post
    Only if you read more into the universe past what the game presents. Nothing truly scientific was presented to Gordon throughout the games past all of the physics puzzles in Half-Life 2 and its episodes.

    Hell, Barney pokes fun at that fact at the beginning of Half-Life 2 when the teleporter gets unplugged and you plug it back in. "Yeah, I can see that MIT education is really paying off."
    Just a scientific man forced into a situation he shouldn't be in,
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  5. #65
    Senior Member ICEE's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by Jean-Luc View Post
    I could do a horrifically detailed and angry rant about the bold statement, but I'll keep it a short answer. I don't think Halo revolutionized ANYTHING other than having recharging shields.

    That said, you are right about Bungie having a tried-and-true formula, and it definitely wouldn't make sense for them to change it, at least not much.
    Halo was the first FPS i ever played with controls that made sense. I had also never gotten to use melee without being out of ammo before. Sticking grenades were a cool idea I hadn't seen, plus the ability to drive vehicles in third person, allies riding with you... A multitude of different and unique enemies that would not only fight you, they fought each other. All in all, halo is a very well thought out game that implements a lot of different features and weaponry while still maintaining a simple interface that made it comfortable to players new to the genre. It receives a lot of badmouthing from players who are still upset about the dramatic change of halo 1 to halo 3 (not all of these changes were really positive), and from anyone who is a die hard of another game in the genre. Its not fair to compare halo to newer games, as a lot of people do. Many games built off of halo's ideals and learned from its flaws.
    Last edited by ICEE; June 23rd, 2009 at 07:19 PM.
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  6. #66
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by ICEE View Post
    Many games built off of halo's ideals and learned from its flaws.
    I'd just like to put here that I share the sentiment with Yahtzee that it's Halo's fault entirely for the death of the health meter in most modern FPSs.

    It's not so much that games are using that feature, but that it's caused an increase of games where you play as a supersoldier with regenerating health, or it's been misused, put on player characters where it makes no sense or breaks the point of the character, like Faith in Mirror's Edge. She's an unarmed, somewhat fragile acrobat who winds up with more lead in her than a war veteran by the end of the game yet she can still pull off whacky acrobatics no matter what.
    Last edited by p0lar_bear; June 23rd, 2009 at 07:29 PM.
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  7. #67
    Senior Member ICEE's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    As if that were actually halo's "fault". If other game designers copy that idea, let them. There are games that have taken the concept further to create a more balanced feel (farcry2)
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  8. #68
    おはようございます klange's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    If anything, that's Halo 2's fault. Halo has a health meter, remember
    e: And most people miss the fact that Halo 2 and Halo 3 still have health, you just don't get a meter for it.
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  9. #69
    Senior Member ICEE's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    ^ and it regenerates anyways.
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  10. #70

    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by AdmiralBacon View Post
    It was the use of math and science to further the story and present challenges to the player... but not many good games did that afterwards. Just Half-Life's own sequels...
    Uhh... not really.

    Every FPS before Half-Life was pretty much an utterly unrealistic bunny hopping rocket fest. Half-Life changed everything up by providing a (comparatively) realistic and immersive experience. A somewhat believable plot, somewhat realistic weapons, NPCs that had a role other than just dying, and so on. That was a huge change compared to games like DOOM and Quake.
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