Re: [GALLERY] Cagerrin - Forerunner Erections Galore
Quote:
Originally Posted by
Con
Just more floors in general. Prisoner has 3-5 depending how you define it. Maybe have 7 floors?
They'll both have to be underneath, but 7 floors is certainly doable.
Quote:
Originally Posted by
Lateksi
Cool idea. A larger and higher Prisoner would make a great map. By the way, have you progressed with the Damnation-like map
Not since the renders in the OP. I tend to start stuff, work until I run out of ideas, work on something else, and go back when I get more ideas. Might pick it up again, I was thinking of combining it with Great Escape.

How's this for a prong assembly?
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
Nice, I like what you did with the sides of it where the the glass platform sort of slides into those slots. I'd make the top surface of the platform flat, thought. I hate little bumps on small walkways and stuff because you can get stuck or bumped into the air or whatever and it causes warping sometimes. We probs don't want any warping in a map like this.
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
If I ever put this into a game engine, I can just have a simple collision plane for the platform, so I don't think it'd really mess up anyone walking over it.
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
http://www.majhost.com/gallery/veyve...t/ms_wip_4.png
side-sprites
are
a bitch
Thankfully, unlike front/back they can mostly just be flipped.
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
http://www.majhost.com/gallery/veyve...derx64wip3.png
Due to various stages of "computer overheats if it has to run anything 3D", I've taken up spriting.
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
Quote:
Originally Posted by
Cagerrin
Spriting is awesome. Try doing 3-frame idle animations- learn to effectively use layers, things like that. But above all, keep at it.
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
Quote:
Originally Posted by
Cagerrin
Your detail is good, but nobody stands like that. Take a look at these sprites for comparison
http://img163.imageshack.us/i/alucardstand.png/ http://img685.imageshack.us/i/samusstand.png/ http://img688.imageshack.us/i/zerostand.png/http://img163.imageshack.us/img163/1...ucardstand.png http://img685.imageshack.us/img685/8691/samusstand.png http://img688.imageshack.us/img688/5075/zerostand.png
try to make your standing poses look more natural, and if it's going into a video game make sure like they look like they're ready for a fight. Unless that's just supposed to be an idle suit of armor or something, in which case ignore this. Also as you can see here, using bright/contrasting colors is always a good idea with character sprites. If your sprites are too dull they might actually blend into the background thus making gameplay frustrating.
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
Quote:
Originally Posted by
Pooky
Your detail is good, but nobody stands like that. Take a look at these sprites for comparison
http://img163.imageshack.us/i/alucardstand.png/ http://img685.imageshack.us/i/samusstand.png/ try to make your standing poses look more natural, and if it's going into a video game make sure like they look like they're ready for a fight. Unless that's just supposed to be an idle suit of armor or something, in which case ignore this. Also as you can see here, using bright/contrasting colors is always a good idea with character sprites. If your sprites are too dull they might actually blend into the background thus making gameplay frustrating.
I think he was just doing a standard T pose to get the details and anatomy right
Re: [GALLERY] Cagerrin - Forerunner Erections Galore
Yeah, it's just a reference sprite(and I'm horrible at humanoid stuff, no matter what medium). Haven't started trying to animate it yet, as I've got a ton of statics to do(plus moving a lot of 32x32 sprites to 48x48).
Not sure I'm going to be using it anyway, at least not without making it less "direct copy" of the motoslave.