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[Tags & Script] "Backpack" Weapons Mod
- "BACKPACK" WEAPONS MOD -
CtrlAltDestroy

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Readme:
Code:
______________________________________________________________
| |
| |
| - HALO 3 STYLED "BACKPACK" WEAPONS - |
| - VERSION 1.00 - |
| |
| - CtrlAltDestroy - |
| |
| - Completed : 02-23-07 - |
| |
|______________________________________________________________|
| _________________ |
| | - DESCRIPTION - | |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| Unless you've been living under a freakin' rock, the |
| title should be pretty self explanatory. This will enable |
| your secondary weapon to show up either on your spartan's |
| back or thigh (depending on its size) when not in use. |
|______________________________________________________________|
| __________________ |
| | - INSTALLATION - | |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| 1. Back up your "globals\globals.globals" tag. |
| 2. Take the contents of "tags\" included in this RAR and |
| extract them to your root "tags\" directory. |
| 3. Take the "backpack_weapons_script.hsc" included in this |
| RAR and extract it to your level's "*\scripts\" folder |
| 4. Open your scenario in Sapien and compile scripts. Save |
| your scenario. |
| 5. Compile a cache file and enjoy! |
|______________________________________________________________|
| _____________ |
| | - CREDITS - | |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| - CtrlAltDestroy: |
| - Scripting, model work. |
| |
| - Veegie: |
| - Some pointers & help. :) |
| |
| - Teh_lag: |
| - Also giving me some help. |
| |
| - Trulife8342: |
| - His Halo 2 mod (when I looked at one of the pics, |
| I suddenly knew how to execute it. <_<) |
| |
| - Not PenGuin1362: |
| - ;p |
|______________________________________________________________|
| ___________ |
| | - NOTES - | |
| ¯¯¯¯¯¯¯¯¯¯¯ |
| - You may edit anthing as you like, just be sure to give |
| proper credit! |
| |
| - If you plan on adding any new weapons... well... good |
| luck on that. I already maxed out the shader blocks in |
| the model tag. :/ |
|______________________________________________________________|
| __________ |
| | - BUGS - | |
| ¯¯¯¯¯¯¯¯¯¯ |
| - When a player dies, the backpacked weapon appears to |
| remain on its back, though a pickup-able duplicate is |
| also spawned. |
| |
| - If the game is set so you only spawn with one weapon, |
| your readied weapon appears to be backpacked, even |
| though you are holding it. Picking up another weapon |
| fixes this bug. |
| |
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Download Tags and Script:
H2Vista: http://www.h2vista.net/l33t/files/ba...leasev0100.rar
Hackhalo: http://www.hackhalo.org/l33t/files/b...leasev0100.rar
Halomaps:http://hce.halomaps.org/index.cfm?pg=3&fid=2523
Download Test Map "backpack_gulch":
H2Vista: http://www.h2vista.net/l33t/files/backpack_gulch.rar
Hackhalo: http://www.hackhalo.org/l33t/files/m...pack_gulch.rar
Halomaps:http://hce.halomaps.org/index.cfm?pg=3&fid=2524
Download Source Files:
H2Vista: http://www.h2vista.net/l33t/files/ba...ons_source.rar
Hackhalo: http://www.hackhalo.org/l33t/files/b...ons_source.rar
Enjoy. :)
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Re: [Tags & Script] "Backpack" Weapons Mod
Hot, +rep indeed
Question, even though u quit cmt, if masters used this but gave u credit. Would you be pissed?
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
Limited
Question, even though u quit cmt, if masters used this but gave u credit. Would you be pissed?
Not at all. Why should I?
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
CtrlAltDestroy
Not at all. Why should I?
Well your profile name thingy is "no longer CMT." so your keen to tell people your not CMT, which I assumed mean u fell out with CMT.
GJ being a good sport :)
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Re: [Tags & Script] "Backpack" Weapons Mod
This is awesome. Great job, CtrlAltDestroy!
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Re: [Tags & Script] "Backpack" Weapons Mod
It was intended to stop people from asking me CMT-related questions over PM.
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
Limited
Well your profile name thingy is "no longer CMT." so your keen to tell people your not CMT, which I assumed mean u fell out with CMT.
GJ being a good sport :)
Not at all, me and Leet and everyone else with him on CMT are great friends. He left for a number of reasons, mainly personal life, and he hates deadlines, and likes working at his own pace.
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Re: [Tags & Script] "Backpack" Weapons Mod
Damn! That's so friggin' cool! I'm gonna play test map and even though it just a blood gulch map I'll still play it!
EDIT:, ooo I found an easter egg! very nice! I've never heard of that song b4 tho.
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Re: [Tags & Script] "Backpack" Weapons Mod
i feel so happy i just wanna... :suicide:
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Re: [Tags & Script] "Backpack" Weapons Mod
Cool Beans. *goes to test map squeiling and bouncing like a school girl* :)
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Re: [Tags & Script] "Backpack" Weapons Mod
How uh nice...
Woo I'll set up a dedi for the little map =D
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Re: [Tags & Script] "Backpack" Weapons Mod
The server was fun, especialy with my blueberries :)
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
yes all two.....er sixteen lol
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Re: [Tags & Script] "Backpack" Weapons Mod
I'm sort of afraid to ask..are you human?
EDIT:Tell me if guys find the easter egg. Here's a hint:music starts playing when you're near.
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Re: [Tags & Script] "Backpack" Weapons Mod
Oddball lol.
ANd yes I used the dev cam to see the egg whil Ctrl Alt Destroy, Hotrod, adn New001 pwnd me
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
so.... music start playing when u hold the oddball? please tell me
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Re: [Tags & Script] "Backpack" Weapons Mod
Damn, that is absolutely awesome. It really brings to light, though, how the weapon model gets smaller when you pick it up. And if you switch back and forth between your guns fast enough, the one on your back stays the same as long as you keep switching. Looks funny. In any case, I was thinking that there is NO room for standard Blood Gulch on HaloCE servers any more. But that'll never happen.
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Re: [Tags & Script] "Backpack" Weapons Mod
If you ever make a new BWM with fixed bugs....is there anyway to make them an easy placement installation??
My sapien won't open any map, it startst up, my cursor dissapears for about a minute and then sapien immideitely closes down....:mad: :(
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Re: [Tags & Script] "Backpack" Weapons Mod
Is it possible to do the same with grenades?
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Re: [Tags & Script] "Backpack" Weapons Mod
the bipeds have got bad UV's. if u can get those tags on The LostSparton tags that would look awsome and get some H2 weapons in the tag pack.
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Re: [Tags & Script] "Backpack" Weapons Mod
http://www.youtube.com/watch?v=wDWlk46yHBw
just a short movie a made on the backpack.....
some parts might be inappropr for lil children
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Re: [Tags & Script] "Backpack" Weapons Mod
Hmm. I found a bug...
If you spawn a gratity rifle and put it in your "backpack", you see a duplicate of your held gun on your back. <_<
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
itszutak
Hmm. I found a bug...
If you spawn a gratity rifle and put it in your "backpack", you see a duplicate of your held gun on your back. <_<
That's because the gravity rifle isn't included, so when you switch to another weapon from it, it never changes the permutation of the backpack object - and even if it did, there isn't one for the gravity rifle, so you still continue to see the same model.
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
Pred1ator
so.... music start playing when u hold the oddball? please tell me
No, music starts playing when you're near the area. the oddball thing was just a joke. here's another hint:you need dev cam or something like it to see it.
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Re: [Tags & Script] "Backpack" Weapons Mod
found it, the devcam was a big spoiler....i saw it the second i reached the highest point to see it
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Re: [Tags & Script] "Backpack" Weapons Mod
I am highly impressed. Looks like the early previews of Halo 3 are influencing the PC modders. I always thought this was impossible (since the Halo 2 HUD can't show the secondary weapon icon), but now I'm wrong.
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Re: [Tags & Script] "Backpack" Weapons Mod
I bet if all the script writers in CE put their minds to it we could have secondary weapon icons, but it wouldn't really accomplish much
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
Reaper Man
Is it possible to do the same with grenades?
i agree, maybe you can show all your nades on your belt or something
but that would be too much to ask for after this release thing
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Re: [Tags & Script] "Backpack" Weapons Mod
na, not yet though, leet just needs to see if its in halo 3 or order to do it.
and for those people that want an animation for butting gun away, i think its impossible, because u cant edit third person animations...
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
Pred1ator
na, not yet though, leet just needs to see if its in halo 3 or order to do it.
and for those people that want an animation for butting gun away, i think its impossible, because u cant edit third person animations...
you can change third person animations (I think anyway), and he doesn't have to follow halo 3, he can have belt grenades (if it's possible) if he wishes. :)
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Re: [Tags & Script] "Backpack" Weapons Mod
Not possible, there is no script/way (AFAIK) to return the amount of grenades the player is holding.
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
You can't have a script read unit_get_total_grenade_count?
Oh, it only tells you how many total grenades you have, disregarding which type...
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Re: [Tags & Script] "Backpack" Weapons Mod
Oh well, we'll have to live without a grenade belt. They must just spawn in the Chief's hand at his will ;)
Wonder how many people will use this script in their maps... it'd be another reason for the tens of thousands of HaloPC multi players to make the big switch to HaloCE...
*smacks self* sorry, was I dreaming again?
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Re: [Tags & Script] "Backpack" Weapons Mod
:(, i cant find the sidewinders " script " any help?
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Re: [Tags & Script] "Backpack" Weapons Mod
What do you mean? You use the biped he provided and the globals he provided. Then you copy n paste the script to your 'sidewinder' folder in data. In sapien, you compile the script and then compile the map after clicking save. The script works 'universally' with all maps (works with my custom maps at least) so if that is not what you mean, then please give us more information and rephrase your post.
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Re: [Tags & Script] "Backpack" Weapons Mod
is it possible to use the script with any biped? and where go i put the script so it will compile in sapien.
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Re: [Tags & Script] "Backpack" Weapons Mod
It's all in the readme. :\
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
flyinrooster
What do you mean? You use the biped he provided and the globals he provided. Then you copy n paste the script to your 'sidewinder' folder in data. In sapien, you compile the script and then compile the map after clicking save. The script works 'universally' with all maps (works with my custom maps at least) so if that is not what you mean, then please give us more information and rephrase your post.
Oh, thanks I'm a beginner at guerilla.
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Re: [Tags & Script] "Backpack" Weapons Mod
Ok, i know this is gonna aggrivate alot of people, but here it goes: Can someone type up a step-by-step tutorial to get these to work in halo (not CE)? The only halo modding program im familiar with is HMT. Im downloading the HEK, and im pretty sure that has sapien in it, right? Thanks, my Xfire is specops1990 if you'd rather help me there.
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Re: [Tags & Script] "Backpack" Weapons Mod
that awsome mod dude nice job!!!:)
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Re: [Tags & Script] "Backpack" Weapons Mod
well, you could make it work with any biped, you just would have to edit it using the ghost's tool (that would probably mean re-doing animations too)
all i can say is open gureilla and use his tags to reference yours
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
SWEET! Good job, CtrlAltDestroy. +Rep.
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Re: [Tags & Script] "Backpack" Weapons Mod
the only thing that sucks is you cant use it with a custom spartan (to my knowledge) which sucks for teh map im makin :(
anyways great job
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Re: [Tags & Script] "Backpack" Weapons Mod
You can if you study how he did it. All you have to do is make the cyborg region, make that a JMS. Then, make a backpack region (use the biped for reference, then, get rid of it or it won't work) with each weapon as the region. I am not sure how to do it exactly, so if you want to know how, search google for it. I saw it somewhere on GBX.
[edit] I just now saw it, but you could use the source files for reference.
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Re: [Tags & Script] "Backpack" Weapons Mod
The one disadvantage of backpack weapons is that the enemy can now see the loot that you're secretly stashing away, and this will change battlefield tactics a bit.
e.g. in Halo 2 xbox, if you had the energy sword, equipping it in full view would prompt other players to move far away. However, a skilled player would holster the sword until the opportune moment (i.e. within lunging distance) to trick the enemy. Looks like we can't do this anymore.
Of course, this will go into Halo 3, and it looks cool/realistic, so I like it.
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Re: [Tags & Script] "Backpack" Weapons Mod
yah, but isn't the energy sword like deactivated when you aren't using it? cuz when you switch to it in halo 2 and h2ce, u have to activate it! But ppl won't really see the energy blade handle, unless they gots a super BR or Carbine, or a Beam RIfle or Sniper.
I think CMT should put that in their next mod. I like the backpack weapons mods. It looks cool. i think if u have dual wields, they are going to be crossed and hung on yor back.
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
[MT]Slayer
yah, but isn't the energy sword like deactivated when you aren't using it? cuz when you switch to it in halo 2 and h2ce, u have to activate it!
That IS one thing in Halo2 that bugged me was that you could see the sword before it was picked up even though it shouldn't be active. It DOES make sense though in that it'd be difficult to find one and pick it up if it wasn't lying glowing on the ground. Still...
Anyways, the backpack mod WOULD change battlefield tactics a bit, but it is still incredibly cool. I like little additions to a game that add that tiny little piece of realism (I mean really, where does the Chief store that twin barrel rocket launcher? Actually, don't answer that).
Hope a modified version of this script works in H2Vista. Would be awesome!
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Re: [Tags & Script] "Backpack" Weapons Mod
As far as i know, there is already a script for this in Halo 2 made by the project leaders of Project Carbon. It should also work in Halo 2 Vista.
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Re: [Tags & Script] "Backpack" Weapons Mod
Lol good job transporting it here as well as Halo Files, lol, I downloaded it, but I couldn't install it, so I got rid of it.:)
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
[MT]Slayer
But ppl won't really see the energy blade handle, unless they gots a super BR or Carbine, or a Beam RIfle or Sniper.
in halo 2, they have binoculars
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Re: [Tags & Script] "Backpack" Weapons Mod
Quote:
Originally Posted by
newDeviLedeT1
in halo 2, they have binoculars
but no one usese em
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
I would too, but I don't have Halo 2 =)
I use them in H2 Maps in possibly in CMT maps if they are there =)
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Re: [Tags & Script] "Backpack" Weapons Mod
i always use them when im about to throw a nade far away, that way it help me get the enemy
i belive some h2ce maps have binoculars
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Re: [Tags & Script] "Backpack" Weapons Mod
You should get your facts straight before you post. Halo enjoys being a fag and won't hide the reticle for any weapon other than the first readied one when zoomed, regardless the tag setup. :/
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Re: [Tags & Script] "Backpack" Weapons Mod
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Re: [Tags & Script] "Backpack" Weapons Mod
Because then you would have no reticle unzoomed.