-
Yoyorast V2 - So damn close!
I just did some testing in a server with yohan. All the bugs have been worked out and the map is 100% crash free. :neckbeard: We have also cleared up a LOT of the framerate issues on low end computers.
The last thing to do on yoyov2 is to get the new menu in place. We are hoping to add a new menu to the map that will popup as soon as you join the server and ask you to select Host or Non-Host. The Host option will obviously be disabled for Non-Host players in the same way that the "New Game" and "Restart Game" options are disabled on a standard menu. Sinow is working on this at the moment but if anyone else knows how to do it then that would be a great help!
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Re: Yoyorast V2 - So damn close!
Have you tested in a dedi yet?
-
Re: Yoyorast V2 - So damn close!
No problems on a dedi.
SAPP can kindly suck my dick though.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Inferno
SAPP can kindly suck my dick though.
So when a dedi is running SAPP, the map still has problems? Wasn't that one of the things you were supposed to be fixing/looking into?
-
Re: Yoyorast V2 - So damn close!
Yes.
Sort of.
No. Fuck SAPP.
-
Re: Yoyorast V2 - So damn close!
You can set an event handler in a widget to run a script to check if the person is the host. If the script succeeds it'll run another widget that'll run the host script. You can have a conditional widget run if it fails, which can run the non host script.
Unless you require user input, then I wouldn't know how you'd blank out the host option off the top of my head :x
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Re: Yoyorast V2 - So damn close!
Yeah basically if the primary is_server check returns true I want a menu to come up with 2 buttons. 1 will say Host and the other will say Client. There's a flag to make a button grey out if you are not the host and well use that to grey out the host button forcing a non-host to hit the client button.
The reason I want this is because if a laggy player joins they end up as host sometimes (due to the time distortion) so I want a menu that asks the player if they are REALLY the host or not.
-
Re: Yoyorast V2 - So damn close!
This is so awesome, it's getting so close it's like wating for Christmas
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Re: Yoyorast V2 - So damn close!
How long do you think it would take to finish that up?
Release Thursday/Friday, maybe yes?
-
Re: Yoyorast V2 - So damn close!
Depends on when we figure out how to do it. If worst comes to worst we'll go back to the host "startup host-killer" sync system. That one was lag proof.
I used it on the DMT-Neutral Bomb maps.
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Re: Yoyorast V2 - So damn close!
So what is exactly is the problem with SAPP? Same issues as before? Random connection errors still? Does anyone have a contact for Termy?
Everyone on team Yoyorast: Thanks. Anxiously awaiting the release. :allears:
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Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Inferno
I just did some testing in a server with yohan. All the bugs have been worked out and the map is 100% crash free. :neckbeard: We have also cleared up a LOT of the framerate issues on low end computers.
The last thing to do on yoyov2 is to get the new menu in place. We are hoping to add a new menu to the map that will popup as soon as you join the server and ask you to select Host or Non-Host. The Host option will obviously be disabled for Non-Host players in the same way that the "New Game" and "Restart Game" options are disabled on a standard menu. Sinow is working on this at the moment but if anyone else knows how to do it then that would be a great help!
ok for the Pop up menu as soon as the game starts. you don't even need to have the Host /non Host menu to pop up for client and servers to give you options to control the server from within the game
uhhhhhhh... its a basic script. made by i believe rec0 and kornman00...
it checks the vehicle health comparing it with the number 0. as mp vehicles don't have health as such it will either return 0 or nil/neg1
-1 means the vehicle dosn't exist. <0 means it exists
if you do something like this. and forgive me my scripting is a little rusty after 2 years
(global Boolean Isserver false) ;sets the global variable to false from the starting up of the server
then
(script startup isserver
(if unitgethealth(warthog1)==0
(set(Isserver, True)) :then part of the statement
(set(Isserver, False))
) :else part of the statement. more on those later :)
)
then you just use the global variavle in a continuous script for all your controls providing that the Isserver global is true
(script continuous serverstuff
(if Isserver
(server-iey things go here)
)
)
well its something like that anyway. when i get back into it ill be alittle less rusty with it all XD.. so that just means you don't need to have 1 extra menu to tell the client that you are either a client or server
oh!!! before i forget
the reason you use a vehicle to return the health is because.
vehicles only really exist on the servers. not on the clients
if you do something like
unitgethealth on a vehicle with the same name as something in sapien. on a server. it will return a number = to or greater than 0. depending on weather the vehicle has health or not.
if you run that on a client it will return -1 because it dosn't exist on the client.
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Re: Yoyorast V2 - So damn close!
We did that. I won't work because vehicles don't spawn properly on race.
edit-
Explain this to me...
Quote:
Originally Posted by HALOMAPS.ORG NOOBS
Quote:
--- Original message by: infernocide
Quote:
--- Original message by: Sam]
Quote:
--- Original message by: DEEhunter
k
This.
How dare ANYBODY just create random threads for minuscule, almost useless information pertaining to something not everybody is exactly head over heels about. Hence me. This thread deserves nothing more than my cheap high school criticism. I've seen where assistance for this project has reached and frankly I'm not too excited about the project because of it. Yoyorast Island V2 better be the breaking edge of innovation, optimization, organization, creativity, intelligence, and so fourth, or so help me god I will get my posse and start stomping some French ass.
Umad?
-
Re: Yoyorast V2 - So damn close!
LMFAO THATS THAT HALO CE GUY AHAHAHHAHAHAHAHAHA OH MY GOD I JUST SHIT MY PANTS LAUGHING HAHAHAHAHAHAHAHAHAHH BWHFHFHADFHHDFH
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
FRain
LMFAO THATS THAT HALO CE GUY AHAHAHHAHAHAHAHAHA OH MY GOD I JUST SHIT MY PANTS LAUGHING HAHAHAHAHAHAHAHAHAHH BWHFHFHADFHHDFH
Quoting this before you edit it.
-
Re: Yoyorast V2 - So damn close!
I already told Sinow the command that Bungie used to open the widgets for help dialog boxes in the campaign.
display_scenario_help
It's up to him to figure out how they got it to work though.
However, if I have any free time tomorrow, I'll look into it.
-
Re: Yoyorast V2 - So damn close!
Stick a biped down. Have a script shoot the duplicate client biped on top. Clients biped will die, server biped won't. Since it's on the bottom.
Should properly detect the host.
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Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
chrisk123999
Stick a biped down. Have a script shoot the duplicate client biped on top. Clients biped will die, server biped won't. Since it's on the bottom.
Should properly detect the host.
I'm going to set aside the fact that your sentences don't make much sense, for instance, "Stick a biped down". To my knowledge, there is no script function that will force a biped to shoot another biped. And even if there was, I don't understood how your idea would detect which person was host.
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Re: Yoyorast V2 - So damn close!
When you place a biped on a MP map the client will get double bipeds. The server and the client one. When you kill the client one and you check it's health it will be 0 then turn to -1 after the body disappears. The client biped also shows up on top of server biped making it's head higher up. Now if you have a script activate an effect that shoots a sniper projectile at the client biped's head, it will kill that one, but not the server biped.
Edit: Just tested it, you would have to kill the server biped and not the client biped and it would work.
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Re: Yoyorast V2 - So damn close!
http://www.xfire.com/video/1353ff/
Works perfect.
When the client joins and the script on the client shoots nothing will happen since the client can't make a projectile because it's not the host.
Script:
Code:
(global boolean is_host false)
(script dormant host_check
(begin
(effect_new "chris\effects\sniped" shoot)
(sleep 30)
(if (<= (unit_get_health host_check) 0)
(set is_host true)
)
)
)
Edit this to run on map startup.
Place a flag like this:
http://dl.getdropbox.com/u/1455347/H.../placement.JPG
Make sure the shot hits the head of the bottom biped.
Name it shoot (or something else if you changed the script).
Use this effect: http://dl.getdropbox.com/u/1455347/H.../sniped.effect
Basically, this works because the client can't kill it's own biped.
-
Re: Yoyorast V2 - So damn close!
And if someone lies about being host?
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
EX12693
And if someone lies about being host?
Didn't you read the thread? Go back and try again.
Quote:
Originally Posted by
Inferno
There's a flag to make a button grey out if you are not the host and well use that to grey out the host button forcing a non-host to hit the client button.
But this doesn't matter because:
Quote:
Originally Posted by
chrisk123999
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
chrisk123999
Stick a biped down. Have a script shoot the duplicate client biped on top. Clients biped will die, server biped won't. Since it's on the bottom.
Should properly detect the host.
I read this post last night on my ipod and jizzed my pants. I love you.
Quote:
Originally Posted by
EX12693
And if someone lies about being host?
ATTN EX: Take my advice.
-
Re: Yoyorast V2 - So damn close!
Actually, killing the client biped doesn't work. It still gets the health from the server biped, so you have to shoot the server biped. And not the client one.
-
Re: Yoyorast V2 - So damn close!
Yeah I'm testing your script right now. I'll post back in a bit.
-
Re: Yoyorast V2 - So damn close!
Why the fuck should the clients have to be forced to click a button anyway, just make it skip that if they're not host.
...
-
Re: Yoyorast V2 - So damn close!
If my script works, you won't have to.
-
Re: Yoyorast V2 - So damn close!
Sounds like a good deal to me...
-
Re: Yoyorast V2 - So damn close!
Anyone trustworthy who wants to test with us get on xfire: wankzta AIM: infernoxpyro.
-
Re: Yoyorast V2 - So damn close!
I think you should put the vehicle ceiling at the same height as the golden sniper rifle. You don't really need to go any higher then that and going up any farther will result in some clipping issues.
-
Re: Yoyorast V2 - So damn close!
It's not set?
:ohdear:
I wish yohan had told me. I've never used the banshee on V2.
-
Re: Yoyorast V2 - So damn close!
I mentioned this ingame... u can go so freakin high lol.
-
Re: Yoyorast V2 - So damn close!
Yeah and since where on the topic of minor bugs.
Elaborate on any small problems you run into.
-
Re: Yoyorast V2 - So damn close!
-
Re: Yoyorast V2 - So damn close!
1 - The bump is supposed to be like that. Yohan likes it and I like it too.
2 - Reset Map breaks the shield doors and gates and tele's. The menu's are being changed though so ignore those 2 buttons.
3 - No idea. I'll look into it.
-
Re: Yoyorast V2 - So damn close!
Then what happens when players reset it via console?
-
Re: Yoyorast V2 - So damn close!
Shit breaks.
Solution: Use new game.
-
Re: Yoyorast V2 - So damn close!
http://www.xfire.com/video/13664a/
Works better then biped crushing.
-
Re: Yoyorast V2 - So damn close!
Why bother changing it? Biped crush works just as good.
-
Re: Yoyorast V2 - So damn close!
Reseting doesn't break it.
Script:
Code:
(script continuous door_sync_host
(if (= is_host 1)
(begin
(object_create_anew kill_sync_1)
(sleep 900)
(object_create_anew door_sync_1)
(sleep 900)
)
)
)
(script continuous door_sync_client
(if (= (unit_get_health door_sync_1) 0)
(device_set_position door1 1.0)
)
(if (= (unit_get_health door_sync_1) 1)
(device_set_position door1 0.0)
)
)
Obviously the top script would be changed to work with switches. I just had it set to switch every 30 seconds.
-
Re: Yoyorast V2 - So damn close!
Restart Game is annoying in the first place. Nobodys going to miss it.
And do we REALLY need any more delays for yoyov2?
-
Re: Yoyorast V2 - So damn close!
No, but a glitch free map isn't a bad thing.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
chrisk123999
I think you should put the vehicle ceiling at the same height as the golden sniper rifle. You don't really need to go any higher then that and going up any farther will result in some clipping issues.
not really
:downs:
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Inferno
Restart Game is annoying in the first place. Nobodys going to miss it.
:raise:
I object.
If it would cause another complicated issue, I would agree, but I see no point in leaving it out as how I've seen it doesn't. It's a simplistic method of restarting the game without having to wait a grueling 10 to 15 seconds in order to play again.
I don't know about anyone else, but I would prefer an option like that to stay. Thank you.
-
Re: Yoyorast V2 - So damn close!
Just make it so it works without glitches. JUST IT DO!
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
AAA
:raise:
I object.
If it would cause another complicated issue, I would agree, but I see no point in leaving it out as how I've seen it doesn't. It's a simplistic method of restarting the game without having to wait a grueling 10 to 15 seconds in order to play again.
I don't know about anyone else, but I would prefer an option like that to stay. Thank you.
I agree with this post.
-
Re: Yoyorast V2 - So damn close!
Just get it fixed so nobody has anything to complain about except the already huge delay. :/
-
Re: Yoyorast V2 - So damn close!
i'd wait it out if it was glitch free.
-
Re: Yoyorast V2 - So damn close!
There's no point in rushing... And I'd rather wait a few seconds than have glitches.:downs:
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
EX12693
Just make it so it works without glitches. JUST IT DO!
You are rushing. GO AWAI!
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Inferno
Restart Game is annoying in the first place. Nobodys going to miss it.
LIVE ON 3 RESTARTS DUH
-
Re: Yoyorast V2 - So damn close!
lolz back in the day that was cool!
-
Re: Yoyorast V2 - So damn close!
No. I'm not bothering with some so insignificant as the restart game button. If you need to reset the game I'm sure you can wait the "grueling" 15 seconds. It would take me weeks to get everything re-done and re-tested again.
Anyways, I hate it when people restart the game constantly or randomly. I like to check out the scores at the end of the game and get to chat for a few seconds before the next round. So removing it is a good thing.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Ganon
LIVE ON 3 RESTARTS DUH
^
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Inferno
No. I'm not bothering with some so insignificant as the restart game button. If you need to reset the game I'm sure you can wait the "grueling" 15 seconds. It would take me weeks to get everything re-done and re-tested again.
Anyways, I hate it when people restart the game constantly or randomly. I like to check out the scores at the end of the game and get to chat for a few seconds before the next round. So removing it is a good thing.
i guess your going to hate /lo3 and sv_maprest
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
higuy
i guess your going to hate /lo3 and sv_maprest
Do it at your own peril.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Ganon
LIVE ON 3 RESTARTS DUH
who is gonna scrim in yoyo?
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
StankBacon
who is gonna scrim in yoyo?
face clan
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
higuy
face clan
AFK Skrim, LO3!
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
StankBacon
who is gonna scrim in yoyo?
face clan
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Ganon
face clan
QFT
-
Re: Yoyorast V2 - So damn close!
Not to worry, the UI is done.
http://www.xfire.com/video/138ca4/
Anything to improve?
-
Re: Yoyorast V2 - So damn close!
Looks pretty good to me, no need to fuck it up and make delays.
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Re: Yoyorast V2 - So damn close!
I think that the Spartan LASER should only spawn when there is a banshee. It's a one hit kill and I think it would ruin gameplay. It wouldn't be that hard to make it only spawn when there is a banshee.
-
Re: Yoyorast V2 - So damn close!
sorry not really
the spartan laser on standoff spawns whenever and not just when a gauss warthog or banshee spawns
-
Re: Yoyorast V2 - So damn close!
wtf does "Optimize Map" do? I didn't see any affect.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
AAA
wtf does "Optimize Map" do? I didn't see any affect.
Deletes everything on the map
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
AAA
wtf does "Optimize Map" do? I didn't see any affect.
+Goatse
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Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Dr Pepper
Looks pretty good to me, no need to fuck it up and make delays.
Good thing if the ui is done, bravo And thks sinow.. But i tested yesterday and there's still some issues i want fixed.. Ill talk to u bout these monday ferno.. Does not mean big delay though, but da map must be perfect..
One an other note, TheLag just finished the last modifs to the atv biped animsi wanted.. They should be more than perfect now.. Thks so much for taking the time to rework this man..
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
chrisk123999
I think that the Spartan LASER should only spawn when there is a banshee. It's a one hit kill and I think it would ruin gameplay. It wouldn't be that hard to make it only spawn when there is a banshee.
lol? no
-
Re: Yoyorast V2 - So damn close!
But that's for Halo 3, this is Halo 1. As far as I know, the only reason you even have it was because of the "banshee noobs." Why unbalance Halo 1's weapon set?
-
Re: Yoyorast V2 - So damn close!
besides the projectile looking bad on cmt's, the spartan laser isnt that bizarre...
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Ganon
besides the projectile looking bad on cmt's, the spartan laser isnt that bizarre...
i agree, the projectile wasnt that bad...did a quick "time freeze" to get a better look at it, its ok, but in the long run no one is gonna care about the projectile's look if they're dodging it
-
Re: Yoyorast V2 - So damn close!
Probably would be good to declare this content complete, adding in brand new content at this point is simply pushing back the release date for months (and years lol).
-
Re: Yoyorast V2 - So damn close!
-
Re: Yoyorast V2 - So damn close!
This is a new delay for yoyov2, it shall last for 3 months.
-
Re: Yoyorast V2 - So damn close!
Make sure you've got the right string list index under "more string list parameters, blah blah blah" in that widget :?
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Re: Yoyorast V2 - So damn close!
Sinow isn't replying so I have to wait a bit.
I already put in goatse_mp.model_animations so were close to being done again.
-
Re: Yoyorast V2 - So damn close!
Fixed it. I'm scripting the optimize button now.
-
Re: Yoyorast V2 - So damn close!
Good, seems like with every fix a new problem arises.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Dr Pepper
Good, seems like with every problem a new fix arises.
FTFY
Just finished the optimize scripts. I get a 5fps boost with it on so I think its good.
-
Re: Yoyorast V2 - So damn close!
Well, 'least the menu's done. Sorry for the string problem earlier, I was in such a rush to send it to Inferno I forgot to add the updated string list. >.<
-
Re: Yoyorast V2 - So damn close!
Ok that's good... but
Quote:
Originally Posted by Inferno
goatse_mp.model_animations
?!?!?!?!
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
EX12693
Ok that's good... but ?!?!?!?!
yar i saw that too, wtf is with you guys and goatse
-
Re: Yoyorast V2 - So damn close!
-
Re: Yoyorast V2 - So damn close!
K, Inferno's been on it, all the little changes n' fix I wanted are now done.
BIG BETA is for tomorow. We're looking for a powerful "virginal" server (nothing but HaloCE running) able to handle 16 players, to have this (hopefully) Last test before release. Plz leave a message here or PM me or inferno if you have such a server. Thank you guys.
Off course, all the previous betatesters are invited.
See you tomorow, This is it guys :)
-
Re: Yoyorast V2 - So damn close!
Awesome, is this public or what?
If not, may I test? my xfire is "123rolyet"
-
Re: Yoyorast V2 - So damn close!
:woot: Yoyo could be done tomorrow?
YES!!!!!!
-
Re: Yoyorast V2 - So damn close!
I can get my server up if and only if you upload it and send the link to me tonight.
-
Re: Yoyorast V2 - So damn close!
we're gonna need 2 servers, yes?...
-
Re: Yoyorast V2 - So damn close!
I can get Lancers Edge going without apps, as well as the Official Yoyorast Server PARIS.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Freelancer
I can get Lancers Edge going without apps, as well as the Official Yoyorast Server PARIS.
I thought we already agreed HIV server and Paris were the best. Last I heard your server doesnt cope well with 16 players.
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
Limited
I thought we already agreed HIV server and Paris were the best. Last I heard your server doesnt cope well with 16 players.
I'm referring to my GameServers.com server... I stopped hosting my home-dedicated after the Yoyo V2 testing failures. My server has pings much better than the official yoyorast server, and just as good as the HIV and/or HCEL server.
-
Re: Yoyorast V2 - So damn close!
I've got an 8 player home dedicated waiting to go. Just let me know. I work tomorrow until about 4:30pm EST, (22:30 CET). I can't wait!
-
Re: Yoyorast V2 - So damn close!
16 player dedicated, ~100 ping.
-
Re: Yoyorast V2 - So damn close!
ping is relative you cockheads :cheeseargh:
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
n00b1n8R
ping is relative you cockheads :cheeseargh:
you're crazy! :cheeseargh:
-
Re: Yoyorast V2 - So damn close!
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
n00b1n8R
Hey, it's your fault that you're on an island in the middle of no where with no hard lines to anyone except yourselves. And it's your fault because your ancestors obviously did something wrong to end up there! :downs:
-
Re: Yoyorast V2 - So damn close!
Quote:
Originally Posted by
n00b1n8R
Theres a difference?