http://www.xfire.com/video/1353ff/
Works perfect.
When the client joins and the script on the client shoots nothing will happen since the client can't make a projectile because it's not the host.
Script:
Code:
(global boolean is_host false)
(script dormant host_check
(begin
(effect_new "chris\effects\sniped" shoot)
(sleep 30)
(if (<= (unit_get_health host_check) 0)
(set is_host true)
)
)
)
Edit this to run on map startup.
Place a flag like this:

Make sure the shot hits the head of the bottom biped.
Name it shoot (or something else if you changed the script).
Use this effect: http://dl.getdropbox.com/u/1455347/H.../sniped.effect
Basically, this works because the client can't kill it's own biped.
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