Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Was this for school or something? It's very explanatory, something I would expect in a Multimedia project.
June 9th, 2010, 01:49 AM
Ifafudafi
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
I teach school goddamnit, I knew this stupid thing would make me seem like a kid
No, I simply prefer explaining the things I do to people rather than just release videos and have everyone think "OOH MAGIC." I've always appreciated it when developers get into how they make their shit.
June 9th, 2010, 02:04 AM
ThePlague
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
I liked it. Very informative.
June 9th, 2010, 02:06 AM
Timo
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
I always imagined you sounding like the cool old guys in your avatars. I'm disappointed :[.
e: Cool stuff though, I always thought Bungie pushed the engine to its limits, but obviously not!
June 9th, 2010, 02:55 AM
t3h m00kz
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
cool shit.
Wish I had gotten into particle effects back when this game was at it's prime, but unfortunately didn't happen.
June 9th, 2010, 07:21 AM
sevlag
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
what about weapons such as the rocket launcher, how big would the decal (if any) would it leave behind, as you showed the sniper left behind a nice sized decal
anyways, looks good and it was informative
June 9th, 2010, 09:31 AM
Kiwibird
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
That's pretty cool. It's always the little details that make the whole thing that much better. I like how you narrated it, keeps it interesting. I think I'll have to start doing this for my videos (if I make any).
June 9th, 2010, 12:25 PM
PenGuin1362
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
hey its kiwi.
nice effects
June 11th, 2010, 10:18 PM
DarkHalo003
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by t3h m00kz
cool shit.
Wish I had gotten into particle effects back when this game was at it's prime, but unfortunately didn't happen.
Define prime. I think of now as the prime time for beginners. That or in 06.
Ifafudafi, I like how the blood splats against the wall, but I think there should be a bit more on the ground, considering your tearing through flesh with shredder bullets and blasting away skinning with sheering magnetic fire.
June 12th, 2010, 12:13 AM
Higuy
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by DarkHalo003
Define prime. I think of now as the prime time for beginners. That or in 06.
Ifafudafi, I like how the blood splats against the wall, but I think there should be a bit more on the ground, considering your tearing through flesh with shredder bullets and blasting away skinning with sheering magnetic fire.
halo ce's golden age = 07 - 08
June 12th, 2010, 12:22 AM
Ifafudafi
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by sevlag
what about weapons such as the rocket launcher, how big would the decal (if any) would it leave behind, as you showed the sniper left behind a nice sized decal
The rocket falls under "explosions" and therefore uses the same shared AOE effect as melee attacks and splatters. I can make direct hits leave huge decals, but I'm still not sure whether I like that or not.
Quote:
Originally Posted by DarkHalo003
I like how the blood splats against the wall, but I think there should be a bit more on the ground, considering your tearing through flesh with shredder bullets and blasting away skinning with sheering magnetic fire.
Most of the splats on the ground come from the drops; the gravity ones are simply there to ensure you see something. Personally, I think there's already a ton of crap flying around.
Still, I added in something awesome yesterday: Dead corpses now leave blood pools. I'll have some screenshots later.
I'm also working on polishing enough content to release a video overviewing stuff with weapons; this'll just be a quick rundown, but I'll probably put out more detailed ones later on. It should be done by Wedenesday.
June 12th, 2010, 12:26 AM
sevlag
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
best to leave a medium to large decal for explosions then i guess
as for the golden age of CE, it ended after the sharp drop
June 12th, 2010, 12:41 AM
Dontu
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
I love the small squirts of blood and small splotches of blood left from the negative incident of the bullet impact, however i doubt we would be seeing such blood splotches unless the bullet would be traveling through the entire body of the target. Also the sniper looks exceptionally gratifying to use and kudos for blood pools, I can somewhat imagine how you would do it but I have a feeling its going to be awesome :) , too bad i can't run decals :( . btw nice little informative vid and keep it up!
June 12th, 2010, 05:11 AM
n00b1n8R
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Is gibing possible in the halo engine for specific attacks? I know you can do it to flood but if you could somehow send a marine flying in 3 directions after a rocket, that'd be pretty awesome.
June 12th, 2010, 05:21 AM
TeeKup
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by higuy
halo ce's golden age = 05 - 07
There you go.
June 12th, 2010, 08:37 AM
Higuy
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by TeeKup
There you go.
err, ok yes 05, but definitely till like 08. A lot of really good stuff was still being produced till then.
June 12th, 2010, 09:25 AM
TeeKup
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
I'll accept that. Those were the days. :-3
/oldfag
June 12th, 2010, 09:49 AM
DarkHalo003
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by Ifafudafi
The rocket falls under "explosions" and therefore uses the same shared AOE effect as melee attacks and splatters. I can make direct hits leave huge decals, but I'm still not sure whether I like that or not.
Most of the splats on the ground come from the drops; the gravity ones are simply there to ensure you see something. Personally, I think there's already a ton of crap flying around.
Still, I added in something awesome yesterday: Dead corpses now leave blood pools. I'll have some screenshots later.
I'm also working on polishing enough content to release a video overviewing stuff with weapons; this'll just be a quick rundown, but I'll probably put out more detailed ones later on. It should be done by Wedenesday.
YES! This is what I was hoping for. Just make sure the final isn't like CMT's Brutes at first, when they would basically exfoliate blood and make an entire corridor Crimson Red.
June 12th, 2010, 12:03 PM
Ifafudafi
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Okay the blood pools are much buggier than I'd hoped and their inclusion is now looking rather questionable.
What I did was go into each biped's .model_collision_geometry and attach a body depleted .effect which creates an animated decal after 2-3 seconds. For the most part, it works great, but the animated decal will not work no matter what I try, so I'll either have corpses simply create regular decals of increasing size at ~.3 second intervals or get rid of the system completely.
If I don't have this working before the end of the day I'll scrap it and get back to working on weapons.
June 16th, 2010, 02:48 AM
Ifafudafi
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Blood pools are a no go. Too buggy and inconsistent. Sorry I jumped the gun on flaunting 'em.
Anyways, video update. Plan is to have another one out in a week.
June 16th, 2010, 09:27 AM
Malloy
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Sweet video and awsome effects.
Couldn't help but feel I was about to recieve an axe to the face throughout your explanation though :3
June 21st, 2010, 07:51 PM
Spartin115
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Your videos look realy good Ifafudafi.
June 23rd, 2010, 02:37 AM
Ifafudafi
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
ANOTHER UPDATEEEEE. Check the first post.
I'm currently choosing between three candidates for a name, and might post a thread on Halomaps after that. Wish me luck.
June 23rd, 2010, 04:11 AM
ThePlague
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Nice DMR and NeedleRifle remakes :) Overall though, the new particles for everything look awesome.
June 23rd, 2010, 12:14 PM
Ifafudafi
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by ThePlague
Nice DMR and NeedleRifle remakes :) Overall though, the new particles for everything look awesome.
I came up with the Needle Rifle thing way before I knew that Bungie did it; same with the DMR thing. They copied my ideas, not vice versa. :colbert:
June 23rd, 2010, 02:57 PM
Hotrod
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
This looks like it'll turn into something quite awesome to play, I'm really looking forward to it!
June 23rd, 2010, 03:19 PM
ThePlague
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Only thing I don't like is you can't tell what weapon you have, unless you shoot it. Are you going to get different models or something to show which weapon is which?
June 23rd, 2010, 04:18 PM
Ifafudafi
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
Quote:
Originally Posted by ThePlague
Only thing I don't like is you can't tell what weapon you have, unless you shoot it. Are you going to get different models or something to show which weapon is which?
As I said in the video, I can't model or texture to save my life. I'll search around for things but unless somebody else does it (not likely) it'll probably just be the effects. If worst comes to worst I'll just use one of the thousands of H2/3 battle rifle models for my BR, and keep the different colors for all the Covenant weapons.
June 23rd, 2010, 07:55 PM
ThePlague
Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)
I bet if you asked around people would be glad to give you stuff, because this mod looks really good.