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Thread: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

  1. #11
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    Quote Originally Posted by DarkHalo003 View Post
    Define prime. I think of now as the prime time for beginners. That or in 06.

    Ifafudafi, I like how the blood splats against the wall, but I think there should be a bit more on the ground, considering your tearing through flesh with shredder bullets and blasting away skinning with sheering magnetic fire.
    halo ce's golden age = 07 - 08

  2. #12
    nnh Ifafudafi's Avatar
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    Quote Originally Posted by sevlag View Post
    what about weapons such as the rocket launcher, how big would the decal (if any) would it leave behind, as you showed the sniper left behind a nice sized decal
    The rocket falls under "explosions" and therefore uses the same shared AOE effect as melee attacks and splatters. I can make direct hits leave huge decals, but I'm still not sure whether I like that or not.

    Quote Originally Posted by DarkHalo003 View Post
    I like how the blood splats against the wall, but I think there should be a bit more on the ground, considering your tearing through flesh with shredder bullets and blasting away skinning with sheering magnetic fire.
    Most of the splats on the ground come from the drops; the gravity ones are simply there to ensure you see something. Personally, I think there's already a ton of crap flying around.

    Still, I added in something awesome yesterday: Dead corpses now leave blood pools. I'll have some screenshots later.

    I'm also working on polishing enough content to release a video overviewing stuff with weapons; this'll just be a quick rundown, but I'll probably put out more detailed ones later on. It should be done by Wedenesday.

  3. #13
    For Gnomejas sevlag's Avatar
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    best to leave a medium to large decal for explosions then i guess

    as for the golden age of CE, it ended after the sharp drop

  4. #14
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    I love the small squirts of blood and small splotches of blood left from the negative incident of the bullet impact, however i doubt we would be seeing such blood splotches unless the bullet would be traveling through the entire body of the target. Also the sniper looks exceptionally gratifying to use and kudos for blood pools, I can somewhat imagine how you would do it but I have a feeling its going to be awesome , too bad i can't run decals . btw nice little informative vid and keep it up!

  5. #15
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    Is gibing possible in the halo engine for specific attacks? I know you can do it to flood but if you could somehow send a marine flying in 3 directions after a rocket, that'd be pretty awesome.

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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    Quote Originally Posted by higuy View Post
    halo ce's golden age = 05 - 07
    There you go.

  7. #17
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    Quote Originally Posted by TeeKup View Post
    There you go.
    err, ok yes 05, but definitely till like 08. A lot of really good stuff was still being produced till then.

  8. #18
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    I'll accept that. Those were the days.
    /oldfag

  9. #19
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    Quote Originally Posted by Ifafudafi View Post
    The rocket falls under "explosions" and therefore uses the same shared AOE effect as melee attacks and splatters. I can make direct hits leave huge decals, but I'm still not sure whether I like that or not.



    Most of the splats on the ground come from the drops; the gravity ones are simply there to ensure you see something. Personally, I think there's already a ton of crap flying around.

    Still, I added in something awesome yesterday: Dead corpses now leave blood pools. I'll have some screenshots later.

    I'm also working on polishing enough content to release a video overviewing stuff with weapons; this'll just be a quick rundown, but I'll probably put out more detailed ones later on. It should be done by Wedenesday.
    YES! This is what I was hoping for. Just make sure the final isn't like CMT's Brutes at first, when they would basically exfoliate blood and make an entire corridor Crimson Red.

  10. #20
    nnh Ifafudafi's Avatar
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    Re: Ifafudafi sounds like a 14-year-old (campaign mod stuff)

    Okay the blood pools are much buggier than I'd hoped and their inclusion is now looking rather questionable.

    What I did was go into each biped's .model_collision_geometry and attach a body depleted .effect which creates an animated decal after 2-3 seconds. For the most part, it works great, but the animated decal will not work no matter what I try, so I'll either have corpses simply create regular decals of increasing size at ~.3 second intervals or get rid of the system completely.

    If I don't have this working before the end of the day I'll scrap it and get back to working on weapons.

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