The rocket falls under "explosions" and therefore uses the same shared AOE effect as melee attacks and splatters. I can make direct hits leave huge decals, but I'm still not sure whether I like that or not.
Most of the splats on the ground come from the drops; the gravity ones are simply there to ensure you see something. Personally, I think there's already a ton of crap flying around.
Still, I added in something awesome yesterday: Dead corpses now leave blood pools. I'll have some screenshots later.
I'm also working on polishing enough content to release a video overviewing stuff with weapons; this'll just be a quick rundown, but I'll probably put out more detailed ones later on. It should be done by Wedenesday.
best to leave a medium to large decal for explosions then i guess
as for the golden age of CE, it ended after the sharp drop
I love the small squirts of blood and small splotches of blood left from the negative incident of the bullet impact, however i doubt we would be seeing such blood splotches unless the bullet would be traveling through the entire body of the target. Also the sniper looks exceptionally gratifying to use and kudos for blood pools, I can somewhat imagine how you would do it but I have a feeling its going to be awesome, too bad i can't run decals
. btw nice little informative vid and keep it up!
Is gibing possible in the halo engine for specific attacks? I know you can do it to flood but if you could somehow send a marine flying in 3 directions after a rocket, that'd be pretty awesome.
I'll accept that. Those were the days.
/oldfag
Okay the blood pools are much buggier than I'd hoped and their inclusion is now looking rather questionable.
What I did was go into each biped's .model_collision_geometry and attach a body depleted .effect which creates an animated decal after 2-3 seconds. For the most part, it works great, but the animated decal will not work no matter what I try, so I'll either have corpses simply create regular decals of increasing size at ~.3 second intervals or get rid of the system completely.
If I don't have this working before the end of the day I'll scrap it and get back to working on weapons.
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