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Thread: Is Grifball possible for CE?

  1. #21
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: Is Grifball possible for CE?

    they would still see a difference to the other players colours and be like WTF??
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  2. #22

    Re: Is Grifball possible for CE?

    Quote Originally Posted by Advancebo View Post
    Why does someone come out and just say "Someones already done it"?

    Its cool if someone actually open sources the method, or tag for the public.
    Sigma is going to open source all of their work IIRC
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  3. #23
    Senior Member ICEE's Avatar
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    Re: Is Grifball possible for CE?

    Sigma has a working grifball gametype, it just isn't pretty yet. It still uses a lot of placeholders, etc. We will show it when it is closer to being finalized, but it isn't our priority as of now. It may be open sourced, but thats going to be up to arby at this point since 95% of the grifball work has been his, including the idea for it.
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  4. #24

    Re: Is Grifball possible for CE?

    The main scoring system, color change, etc work perfectly and sync , i still need to test some other things, and like IC said, its still not pretty at all.
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  5. #25
    Tick Gate 2014 Donut's Avatar
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    Re: Is Grifball possible for CE?

    Quote Originally Posted by Conscars View Post
    is it possible to make the explosion only occur when the ball carrier is in the hill. It'd be kinda silly for any player to walk over there and explode.
    yeah, in the same statement in the script that checks to see if a person is in the trigger volume, you also check to see if they have ball.weapon
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  6. #26

    Re: Is Grifball possible for CE?

    But how would you get that to interact with a gametype?
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  7. #27
    i'd rep if i had any... MissingSpartan7's Avatar
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    Re: Is Grifball possible for CE?

    Quote Originally Posted by DEEhunter View Post
    But how would you get that to interact with a gametype?
    a script like this could work...
    (script continous boom
    (if (and (volume_test_object place1 (players))true)(player_has_weapon ball (players))
    (object_create_anew splode_effect1)
    )

    splode_effect1 being invisible scenery with effect attatched....
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  8. #28

    Re: Is Grifball possible for CE?

    Yes I know it will kill the player but how will it effect the gametype. If that is all it will be using then all your doing is making explosions. How will the gametype the players play on keep score of this?
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  9. #29
    TCTF Cult ****** bobbysoon's Avatar
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    Re: Is Grifball possible for CE?

    scripted telport to flag a, then flag b, or vice versa depending on ... which team the ai attached to the player when player spawned is on Just a little idea i was messing with a while back, idk if the whole attach thing would work out, but it'd be server-side only. I recall not being able to get flood infections to stay attached unless attach was scripted. Player spawns in an isolated locale, gets it's team "marker", and is teleported into game
    but then there goes the oddball usage. The bomb weapon would then need to be handled by the script somehow..
    Last edited by bobbysoon; February 26th, 2009 at 01:40 PM.
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  10. #30
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Is Grifball possible for CE?

    Quote Originally Posted by SilentWindPL View Post
    But what if someone was colorblind?..

    What if it lags and the color turns to your team color....or the grif turns into a pterodactyl?!!!
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