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Thread: Halo: Reach Discussion

  1. #4071

    Re: Halo: Reach Discussion

    Oh sorry, I thought we were talking about Campaign.
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  2. #4072
    huehuehue annihilation's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    Then play against real people if you want an actual challenge.
    That would involve getting paired up with decent players.
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  3. #4073
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    , how about you guys just agree to disagree?
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  4. #4074

    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    See, this is what H2 Legendary detractors don't understand. Halo 2's Legendary was punishingly difficult, so much so that overcoming any given encounter felt like a serious accomplishment.
    Even so, I'd still call some of that poor game design. I'd rather they just get more creative with the skulls to cater to players who want hyper-punishing gameplay. e.g:
    High Velocity - All enemy projectiles move at 1.5x speed.
    Absolute - Player is vulnerable to headshots and enemy melees do massive damage.
    Nuclear - Enemy explosives cause lethal damage.
    Moving Target - Enemies have eagle-eyed vision and sharp hearing.
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  5. #4075
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Arteen View Post
    Even so, I'd still call some of that poor game design. I'd rather they just get more creative with the skulls to cater to players who want hyper-punishing gameplay. e.g:
    High Velocity - All enemy projectiles move at 1.5x speed.
    Absolute - Player is vulnerable to headshots and enemy melees do massive damage.
    Nuclear - Enemy explosives cause lethal damage.
    Moving Target - Enemies have eagle-eyed vision and sharp hearing.
    So basically Reach on Heroic?
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  6. #4076

    Re: Halo: Reach Discussion

    Yep. I'd love it if those were skulls I could just turn on/off. Heck, the premise of most of the skulls is in the satisfaction overcoming poor gameplay design.
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  7. #4077
    Foot Dragger ejburke's Avatar
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    Re: Halo: Reach Discussion

    Yeah, I never understood why we got the skulls we got. They seem so arbitrary. Especially the non-score multiplier skulls. It seems like they could have come up with dozens of those, yet we got 4 and have had the same 4 for 3 games now. Same with the armor effects. It seems like the possibilities for those would be limitless, yet they are extremely limited.
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  8. #4078
    A V A L O N TeeKup's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by MrBig View Post
    Then play against real people if you want an actual challenge.
    Sorry but the double melee tard to actual good people ratio is a bit off balanced right now.

    Give a few months and Reach will probably settle down with the aforementioned people.
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  9. #4079
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

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  10. #4080
    Senior Member NotZac's Avatar
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    Re: Halo: Reach Discussion

    Kill 1000 enemies in multiplayer? Shit.
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