Even so, I'd still call some of that poor game design. I'd rather they just get more creative with the skulls to cater to players who want hyper-punishing gameplay. e.g:
High Velocity - All enemy projectiles move at 1.5x speed.
Absolute - Player is vulnerable to headshots and enemy melees do massive damage.
Nuclear - Enemy explosives cause lethal damage.
Moving Target - Enemies have eagle-eyed vision and sharp hearing.
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