Quote Originally Posted by Pooky View Post
See, this is what H2 Legendary detractors don't understand. Halo 2's Legendary was punishingly difficult, so much so that overcoming any given encounter felt like a serious accomplishment.
Even so, I'd still call some of that poor game design. I'd rather they just get more creative with the skulls to cater to players who want hyper-punishing gameplay. e.g:
High Velocity - All enemy projectiles move at 1.5x speed.
Absolute - Player is vulnerable to headshots and enemy melees do massive damage.
Nuclear - Enemy explosives cause lethal damage.
Moving Target - Enemies have eagle-eyed vision and sharp hearing.