Quote Originally Posted by Arteen View Post
From a certain point of view, I agree. Heroic is far more punishing than the Heroic of previous games, but I find Legendary in Reach to have fewer rough spots than previous games. No Belly of the Beast, no Cairo Station hangar 2, no beam rifle jackals, no Council Chamber, no Crow's Nest motor pool, no Brute pack swarm on the Tsavo hill outpost, no Cortana.
Most of those scenarios were fun and memorable. I enjoyed retrying them. Reach has less of that and more, 'turn the corner and get wiped out by a fuel rod shot'. Once you know the asshole grunt or Elite is there, you can avoid it, but it's cheap.

ODST's campaign remains my least favorite Halo campaign. That hub world design was a serious impediment to replayability. I just never felt like trudging through it after the first or second times. And the missions were just one-note melodies (the warhog mission, the banshee mission, etc) and "fun-sized" with FF encounters here and there to pad things out.