Quote Originally Posted by ejburke View Post
Most of those scenarios were fun and memorable. I enjoyed retrying them. Reach has less of that and more, 'turn the corner and get wiped out by a fuel rod shot'. Once you know the asshole grunt or Elite is there, you can avoid it, but it's cheap.
See, this is what H2 Legendary detractors don't understand. Halo 2's Legendary was punishingly difficult, so much so that overcoming any given encounter felt like a serious accomplishment.

Quote Originally Posted by Warsaw View Post
Fun and memorable? What? I thoroughly did NOT enjoy those bullshit Halo 2 Legendary moments. Cairo Station? What a joke. Yes Bungie, I love dying literally 50 times just trying to overcome the first serious encounter in the whole level. Thank you. I also love dying instantly on the first part of Delta Halo when shot in the foot by a beam rifle wielded by a Jackal who I can't shoot because his Elite and Grunt buddies are too busy pounding the snot out of me with their 20 round per second guns. I've never gotten past that second part, by the way. I don't know how you get off enjoying the Halo 2 Legendary, because it had to be the most bullshit campaign I've ever played in any game.
I hate to say this Warsaw, but you seem to be suffering from a serious lack of skill. If I want fair, I'll play Normal or Heroic. When I go into Legendary I expect a serious challenge.

Unfortunately, Reach really failed to deliver in the challenge area. Legendary is really just 'slightly more Heroic'.