The difference between the Pistol and the DMR is where the Pistol has a clearly limited maximum range, the DMR does not (within the bounds of any of the official maps). Also while the Pistol requires actual aim to use at close range, with the DMR you can just spam and follow up with an auto aiming super lunging homing melee attack.
This is my complaint with the DMR/NR. The DMR's retarded range prevents open maps from having any sort of flow, while its spammability up close makes it not only obnoxious but less skilled to use compared to previous mid-range weapons in the series. Note that 'spam' doesn't have to mean firing as fast as possible. Just firing slightly faster than normal is enough to make it annoying. A lot of Reach proponents claim to hate the BR from Halo 3. Imagine how much more obnoxious it would be with unlimited range and the ability to fire FASTER at close range.
My theoretical list of changes to the DMR/NR would be
1. Lock both of them in at their slowest accurate ROF
2. Change the spread to be a constant, slightly smaller than the size of the DMR reticule itself (or in other words, about as much as the Halo 2 BR)
3. Put a hard cap on the range, a distance about 2/3 of the way across hemorrhage
4. Remove increasing bloom
edit:5. Perhaps add back ballistics to the bullet weapons as well. I dunno what Bungie was thinking, but Halo 1, 2, and 3 got by just fine without resorting to Quake 1 era hit detection methods.
Basically like a slightly toned down H1 pistol, or a mix between the Pistol and Battle Rifle
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