Huh. Halo 1 had everyone starting with an uber-3sk-god-pistol that took no skill to use. Halo 2 featured noob combos, button glitches, and a god-like-battle rifle. Halo 3 is beside itself (it was ruined by playerbase, not schematics and was the best of all until the profags messed up the playlist/map settings and spawns). Halo Reach actually has me picking up more than one weapon because I feel like the weapon would come in handy, not because I have to use it since everyone else is using it. Glad to know people here still group games' gameplay worth based on franchise.
So explain to me again why Halo 1's gameplay is superior to Reach's?
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