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  1. #11

    Re: Upcoming Title Update

    Hoo boy, I don't even know where to begin with this clusterfuck.

    Quote Originally Posted by =sw=warlord View Post
    Are you really saying that what has happened is in any way appropriate to what "problems" were "plaguing" Reach?
    I didn't think anyone could be this stupid but you've just proved me wrong.
    you really are stupid if you think the current changes are in any way a good thing, the needle rifle can now hit anyone in the map no matter the distance and kill them which removes the beam rifle and sniper rifles range and the magnum completely destroys the assault rifle even if the person with the assault rifle has a few seconds head start.

    I must say, I am glad these changes are not going to be universal, the changes that have been made have just made the entire trigger spam an even worse issue.
    The pistol is better the way it is now. It doesn't need a nerf. Other weapons need a buff. Trigger spam isn't and never was a problem with Halo, it's a symptom. But I'll elaborate on that further down. I can't comment on the DMR or NR on long distance maps since we didn't play any of those. But long distance maps were already horrible in Reach due to the hitscan, infinite range DMR and retarded vehicle damage system so who cares.

    Maybe you should actually read my post where I said the DMR/NR should get a base accuracy penalty to compensate for the lack of bloom. Since you continue to ignore my actual argument and flame me over things I never even said, I'll quote myself for at least the 20th time on this subject.

    Spoilered for the benefit of people who actually can read and don't need things recited over and over again.

    The difference between the Pistol and the DMR is where the Pistol has a clearly limited maximum range, the DMR does not (within the bounds of any of the official maps). Also while the Pistol requires actual aim to use at close range, with the DMR you can just spam and follow up with an auto aiming super lunging homing melee attack.

    This is my complaint with the DMR/NR. The DMR's retarded range prevents open maps from having any sort of flow, while its spammability up close makes it not only obnoxious but less skilled to use compared to previous mid-range weapons in the series. Note that 'spam' doesn't have to mean firing as fast as possible. Just firing slightly faster than normal is enough to make it annoying. A lot of Reach proponents claim to hate the BR from Halo 3. Imagine how much more obnoxious it would be with unlimited range and the ability to fire FASTER at close range.

    My theoretical list of changes to the DMR/NR would be

    1. Lock both of them in at their slowest accurate ROF

    2. Change the spread to be a constant, slightly smaller than the size of the DMR reticule itself (or in other words, about as much as the Halo 2 BR)

    3. Put a hard cap on the range, a distance about 2/3 of the way across hemorrhage

    4. Remove increasing bloom

    edit:5. Perhaps add back ballistics to the bullet weapons as well. I dunno what Bungie was thinking, but Halo 1, 2, and 3 got by just fine without resorting to Quake 1 era hit detection methods.

    Basically like a slightly toned down H1 pistol, or a mix between the Pistol and Battle Rifle


    Quote Originally Posted by DarkHalo003 View Post
    Halo 1 had everyone starting with an uber-3sk-god-pistol that took no skill to use.
    If you actually believe that, you're probably better off with Reach. I don't think I need to repeat things that have already been explained hundreds of times over.



    Alright then,

    Now that I've had some time to think about the games we played, I think I understand why it was so much more fun with zero bloom. It's not necessarily because of the accuracy of the killing, it's because of the speed of the killing. That's what Reach and to a lesser extent Halo 3 are missing.

    Think back to Halo 1. Remember how fast you could kill someone with 3 shots from the Pistol? Now think Halo: Reach. Notice how it takes WAY longer to kill someone with DMR headshots. The inability to swiftly take out enemies means every engagement is drawn out and leaves ample opportunity for outside interference. One of the most frustrating aspects of Reach multiplayer is that it's so often impossible to engage a given enemy and take him out before having another enemy come up behind you.

    Going back to Halo 1 again, in that game I would often take on a large group of enemies by myself without hesitation. On maps like Damnation I'd just weave my way through, taking out enemies gracefully and efficiently with every move. In Reach I wouldn't dream of taking on more than 2 enemies by myself without vastly superior equipment.

    The Pistol may have been harsh, but it was fair. Everyone spawned with it, and the sheer speed with which you could take out enemies (especially when combined with grenades) is what gave a lone player a fighting chance against multiple enemies. Since you didn't have to spend so much time pumping shots into a single opponent, you could use smart tactics to get out of any situation.

    In fact, now that I think of it, I realize that this has been nearly the entire problem with Halo multiplayer ever since 3. As we've already discussed in Halo 3 Bungie nerfed the damage of everything so dramatically that the Battle Rifle, the general purpose weapon of the game, was nearly as effective as any other weapon in any given situation. That's what lead to the perception of it being overpowered, when really it wasn't. It was underpowered. The whole game was underpowered.

    With this realization also comes one that 343 and their title update have an opportunity to change Halo multiplayer for the better for the first time in years. As before, I'll be very interested to see what happens when Anniversary multiplayer comes along.
    Last edited by Pooky; September 26th, 2011 at 08:04 PM.
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