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[6:56:35 PM] Ethan Lee: i think he works in C#?
[6:56:38 PM] Broseph Stalin: probably
[6:56:45 PM] Ethan Lee: i thought opensauce was partially .NET-dependent
[6:57:02 PM] Ethan Lee: unless he pinvokes every dynamic operation...
[7:07:17 PM] Ethan Lee: btw, C# assemblies are indeed cross-platform
[7:07:37 PM] Ethan Lee: the whole point of MG-SDL2 was to use a single monogame output assembly on three separate platforms
[7:11:44 PM] Ethan Lee: (it's still a language that tries to pick a fight with literally every language regardless of target market, but you can get a single output running everywhere)
[8:03:37 PM] Broseph Stalin: i thought you had to fix the everythign with each port
[8:03:48 PM] Broseph Stalin: at least you make it sound like that haha
[8:04:33 PM] Ethan Lee: Used to be the case, mg-sdl2 fixed that
[8:04:43 PM] Broseph Stalin: how recent?
[8:04:53 PM] Broseph Stalin: because i started about 2+ years ago
[8:05:10 PM] Ethan Lee: Before Capsized shipped in HIB8
[8:05:19 PM] Broseph Stalin: haha
[8:05:24 PM] Broseph Stalin: yeah that's a while ago
[8:05:33 PM] Broseph Stalin: was monogame even really a thing in 2009?
[8:05:39 PM] Broseph Stalin: 2010*
[8:05:58 PM] Ethan Lee: But that portability issue was monogame's fault, not c#
[8:07:14 PM] Ethan Lee: I think back then it was xnatouch
[8:07:31 PM] Ethan Lee: But tao existed back then
[8:08:45 PM] Ethan Lee: XNA's a different thing though, Tao and SDL2# (the latter i made) are closer to lwjgl
[8:11:14 PM] Broseph Stalin: right
[8:11:29 PM] Broseph Stalin: im just annoyed
[8:11:37 PM] Broseph Stalin: with all this shit that's unrelated
[8:11:45 PM] Broseph Stalin: i can't port the engine at this stage
[8:11:52 PM] Broseph Stalin: i couldn't have done it 12 months ago haha
[8:12:08 PM] Ethan Lee: Like i said, if they have a problem, surely they are willing to fix it
[8:12:22 PM] Broseph Stalin: next engine will be in c++
[8:12:33 PM] Broseph Stalin: would love to work with a lower level next time
[8:12:37 PM] Broseph Stalin: make that shit super optimized
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