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  1. #11

    Re: Open Sauce Ideas thread

    Quote Originally Posted by chrisk123999 View Post
    object_cannot_take_damage
    Would this be used in the same format as a kill script?

    A la:
    "object_cannot_take_damage (unit (list_get (players) <playerindex>))"

    E: Tried the above, it works but seems to randomly switch the invincible person if the person selected to be invincible leaves or gets unit_kill'd. Need something that works on a single person.
    Last edited by Cortexian; June 16th, 2009 at 01:14 AM.
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