Quote Originally Posted by il Duce Primo View Post
A new shader_environment shader that can use blend maps to blend between 3 detail maps. This is used in H3 and here's an example that they showed in one of their publications.


As you can see they blend between RGB values. Could you take away Alpha channels from the original and add in a place to add a blend map bitmap. From there I guess it would take reworking on how detail maps are blended with eachother. Is this possible to do?

Well for these bad boys which would make maps look totally freakin delicious, I guess you could investigate how the detail map alpha channels seperate the detail maps in the environment_shader, then do your coding wizardry to the values of RBG(each value a seperate detail map) ?, no idea i cant code for shit but theres a suggestion.

Um also higher res images for UI, No idea again, but look at origional UI system and see if theres anyways to maybe unlock the bitmap resolution filtering ? lol im probably no help at all, but those two features would kickass.