on the topic of waypoints, could we have team waypoints that show where your teammates are? and change colour if they're taking fire of just died?
I asked about multipule campaigns, and was told the OS HEK modifications only allowed you to add missions to the campaign, not add campaigns. However I've been thinking, maybe I could use the OS HEK to create a long campaign (say 26 missions) and put a script at the end of one of the maps (let's say the 10th) which runs the credits and ends the game then and there. Then I could run a scipt on UI startup to unlock the next misson anyway (I think there is already an unlock mission script function) so you could start from that misson because it's already unlocked, essentially that would appear to be 2 seperate campaigns. Would that one new script be easier for somebody to add to Open Sauce than an actual multi-campaign feature?
Also, I don't think I have recived a reply to this:
Basiclly, how far are we from being able to play a .bik file from a script in campaign and UI maps (I don't think there's any point in it for mp maps)?
Finally (for now), and I may have already asked this one too, could you put some maps (say the campaign ones) in a sub-folder of the maps folder so they don't make the game take longer to load but then load them on request (for example if you access a certain UI screen) instead?
Don't know about all that, but I just looked in OpenSauce and there is a place to add new campaign levels, not missions. Not sure about HEK.
In Game\EngineFunctions.cpp is a function called PlayVideo(cstring bink). When you call this, it will play the video of the name you inputted. I don't think it's setup as a script or console command, but that can be done easily in OS.
Um, what?! Not sure what you mean with this. Only one map file is loaded at a time - the one you are playing. The maps aren't all loaded when you start the game, only UI.
I think that he doesn't understand the problem. Masterz explained it best that the problem isn't that we can't play .bik files or things like that, the problem is that we can't create our own animations from the tools in the hek.
Basically, from what I've gathered from posts and whatnot is that it isn't that the functions to create animations isn't there, it's that there's no way to add User Input at all.
Edit: I mean that the HEK's UI for creating biks is gone completely.
Edit: Or whatever file extension it is that Halo uses to play recorded animations. (ie, every ingame cutscene)
Last edited by Dwood; October 8th, 2009 at 01:27 PM.
What the hell are you talking about? You don't understand what you are talking about. The HEK does not, nor has it ever had the ability to create .bik files. What you described was recorded animations, Bink Video files are not the same as recorded animations in any way whatsoever. Bink Video is a file format created by RAD Game Tools. There are only 3 Bink Video files played by the Halo 1 game, one for the Bungie logo, one for the Gearbox logo, and one for Guilty Spark flying off at the end of the game (I'm pretty sure that last one is right, haven't played the game in a while).
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