Quote Originally Posted by Dwood View Post
Wait... Skarma, you've already migrated this to hce, right?

By the way, you should disable this for Coldsnap and hugeass. :P

If i were you i would, for initial filesaving, have the saves be in a custom filetype. That way we could send our 'mods' to other people without killing hard drive space/bandwidth.
The hard coded addresses in the version thats floating around is for Halo PC, but they are easily updatable to CE within a few minutes. The reason I put the title with CE is because I'm thinking about making it CE only, but only time will tell. What you guys think?

I was thinking about having an option of saving it as a map file OR saving the changed data into a unique file. I want this to be more than an app that moves objects around, you can just use spark edit for that. I just thought it would be neat to be able to mod and test your mod at the same exact time without the hassle of opening and closing Halo everytime and being able to mod with up to 15 other friends, which is hella cool.

What you see in the video isn't even what the final product is going to be. It just shows you the direction and and capabilities of what can be done and what has been coded by Abyll and I so far.

Right now, I'm working on reversing more rendering code from Olly, so I can render custom models/objects externally... mainly for spawn points and flags and stuff. Yea, I could just draw some 2d overlay stuff, but it looks retarded heh. After that I need to work on reversing more of the map structure, if anyone is good with that..

Here is rendering stuff I did a few months ago, I'm starting where I left off here: http://www.halomaps.com/forum/index....ic,5876.0.html