Quote Originally Posted by Pooky View Post
Pretty much this. What really made Halo 1's MP great is that you were almost never completely helpless. Everything was counterable, and a sufficiently clever player with good aim could survive just about anything. Reach MP has far too many situations you can get into where there is no counter and no defense, and all the changes I've proposed have been made with that in mind.




If you look back at Halo 1, the melee attacks were still quite powerful. The main thing that made them balanced related to other attacks was the lack of autoaim, and more importantly the lack of lunge. I can't stress just how much I hate melee lunge. Melee attacks no longer require any sort of aiming, and the lunge function itself seems wildly inconsistent. Sometimes it won't lunge a guy 2 inches in front of me, sometimes I get lunges so far and fast it seems like there's a rocket up my ass.


Reach is basically a good game. With a few small improvements, it could be a dramatically better game. If no one complains, nothing gets changed. Hell, game testers are basically paid to complain. Some of us are a little more harsh in our complaining (I make no excuses), but that doesn't mean the complaints aren't valid.

I always try to give well thought out reasons for my bitching, and as someone who's been taking Halo too seriously from the very beginning I think it's safe to say I know the series' gameplay at least as well as the developers.
Yeah, I know it's all about the lunge. I've been bitching about that since 2004. But it still took three melee hits to kill someone in Halo 1. Bungie, reset it pl0x.