Quote Originally Posted by Zeph View Post
Well, it really all depends on how that extra 32MB is used. The 10MB on the 360 allowed it to do a lot, including free AA.


Considering they're both x86-64 I think this will be less of a thing. Consoles for today's games are the LCD, but that entails using a lower level on the LOD tree and a mip one tick down. The current generation of console doesn't rely on compute, whereas this one will. Developers won't underperform on the PS4 when it's a 50% difference in terms of cores.


Power states.
But...Windows 8 can do power states all by itself...

I just figured they'd develop for the LCD just for cost reasons. Don't have to make the models and textures as high resolution, spend less time on the assets and therefore less money. They may just use those extra resources for better AA and AF. I hope I'm wrong, it'll be awesome if so, but you know how certain industry parties are...