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Thread: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

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    Re: I bring thee not simple rearrangements, but a whole new world of possibilities,,,

    I figured out what halo was missing. Totally fixed. Beta coming out tomorrow.

    NEED A DISPENSER HERE

    Farting bubbles.


    Oh and if anyones interested here is the big list at the top of the engine class containing everything left to do:
    /** This is the big scary fucking list of doom, things that need to get DONE **/

    //TODO: OPTIMIZE FUCKING EVERYTHING, ESPECIALLY SHADERS

    //TODO: HUGE TODO SO TODO AGAIN BITCH. UNIFY ALL TAG READING WITH .TRIM() and WITH SIMILAR SYNTAX. ROIT PLZ

    //TODO: EVENT SCRIPTIN LANGUAGE

    //TODO: I generally dislike the static camera properties tran and rot. Maybe redo that shiz.

    //TODO: standardize making copies of location values and what not to the constructor of the recieving object. I dont like objects pointing at the same location value. Bad shit happens.

    //TODO: MODEL LODS FFS YOU FUCKING PLEB

    //TODO: LONG DISTANCE CULLING BECAUSE NIGGER

    //TODO: CLEAN UP THE FRUSTRUM FOR SHADOW MAPS, SHIT IS A LITTLE OFF AND THE RADIUS TENDS TO CLIP THE EDGES OF THE DEPTH MAP OCCASIONALLY

    //TODO: complete all stub unloading files code. (any super class with a method called unload() )

    //TODO: make things private that don't need to be public mb mb mb mb mb (EASY)

    //TODO: add rotation and rotation animation support to shader texture calls (FUCK MY DICK) this will require me to go through and add 2 new values to EVERY SINGLE FUCKING texture<> call in EVERY SINGLE FUCKING shader tag in the game.

    //TODO: SPIRTES I THINK MAYBE

    //TODO: CUBEMAPS I THINK MAYBE

    //TODO: OPTIONAL STATIC LIGHTMAPS W/ BLENDING INTO CSM. BUT MOST LIKELY NOT EVER

    //TODO: CREATE DUMMY AI THAT JUST SORT OF EXSISTS BUT HAS NO REAL FUNCTION. A STUB OF AI FOR PEOPLE TO HAVE SEX WITH. WILL STRUCTURE SIMILAR TO PLAYER CLASS INTERACTIONS WITH GAME ACTORS

    //TODO: UI TEXT RENDERING NEEDS A TRUE LIBRARY THAT USES REAL FONTS. CURRENT ONE IS A BAD JOKE

    //TODO: DISTANCE BASED FOG FOR BETTER SKYLINES AND FOR GENERAL FOG STUFF LIKE RAIN AND SNOW (EASY)

    //TODO: EITHER RESEARCH AND CODE MY OWN RIGID BODY PHYSICS OR USE JBULLET3D (HARD AS MY DICK WHEN I SEE DARKS SOULS 2)

    //TODO: GRAPHICS SETTINGS, NEED THOSE. WILL JUST HAVE FLAGS FOR DIFFERENT QUALITIES THAT CAUSE SHADER TO USE LESS NICE CODE (LIKE USING VERTEX SHADING n SHIT) AND LESS SHADOWS OR NO SHADOWS N SHIT

    //TODO: AND OF COURSE! FINISH EVERY OTHER TODO THAT IS SCATTERED THROUGHOUT ALL THE REST OF THE CODE. GG SCRUB GET GOOD NO RE 420 BLAZEIT
    Last edited by Not Inferno; June 27th, 2013 at 11:34 PM.
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