Quote Originally Posted by Limited View Post
I had to quote this, simply to document the sheer level of ignorance.

The reason I havent praised inferno yet for his work is simple; and I dont mean to offend his work or him by saying this but so far its been very 'cookie-cutter'. A graphical tech demo if you will - they may look pretty but you question the actual substance of a game, the planning behind and everything that goes along. In the grand scheme of things, they are also rather straight forwardto make.

Only now has inferno actually expanded out and started to dive deep into developing this further and adding substance (script parsing etc). That is what defines games and the their systems.
I designed the "game" parts first actually. Making sure that the game worked, and making sure that the multiplayer worked was my phase 1. The graphical stuff was actually phase 2. Phase 3 is optimization, streamlining, and filling in missing features. I'm working on phase 3 right now.

Just so you know I can start up a multi-player server and do some death match with box pistols on the current build, but it's not fleshed out. It's all functional but there is no reason to fully build the gameplay stuff until the engine is finished and optimized.

The graphical parts of the engine are built around the game parts of the engine. I constantly work to try and improve the Actor superclass and all it's subclasses, and I do my best to make stuff as flexible as possible.