Quote Originally Posted by Btcc22 View Post
On a different note, I have no idea why it took so many years for these features to come to Halo, ignoring attempts that were destined to fail because they were being tackled from the wrong direction. None of them are particularly complex.
None of these features were required back then because the particular "problem" did not exist. Most of these implementations are just features/commodities we know from other modern games.

Also, your no-lead was addressed by KM back then when both of you were not born. If I remember correctly the basic concept was to increase the network update cycle (this game was being played at a time when logging into the Internet made a noise)

Besides, features we missed back then were
-AI syncing
-Animation syncing
-Improved lightmaps (lol @Sapien calculating lightmaps for 12 hours just to crash)
-Multiple grenades

(and these are just some from the top of my head)