Quote Originally Posted by Scooby Doo View Post
the funky textures are placeholders that tool adds if your shader doesn't exist. or at least...tha's what it seemed like to me. like i said in another post, they have a shader_collection which contains lots of shaders but u can't open it to see which shaders it has.

in the tutorial, it tells you to use f_im flat_light_scratchy as the material name. and somewhere there's a f_im.shader_collection and it uses the flat_light_scratchy metal texture. it's really annoying when u can't figure out the directories for alot of the stuff in your map, cuz everything is so spread out along many folders. o well...just have to deal with it atm.

~Scooby
Yes you can:

Code:
; <- this character indicates a comment, blank lines are okay too
;
; each shader collection is a named directory that the environment importing process
; knows to look in for shaders - each line in this file has the format
;
; abbreviation    tag directory
;
; do not remove this first entry, it specifies the default place to look

*        scenarios\shaders

; ========== general-purpose shaders (invisible collision geometry, etc)
g        scenarios\shaders\generic
n        scenarios\shaders\nature
m        scenarios\shaders\multi
shared        scenarios\shaders\shared\shaders
ui        scenarios\shaders\ui
mainmenu    scenarios\shaders\ui\mainmenu

; ========== forerunner shaders
f        scenarios\shaders\forerunner
f_if        scenarios\shaders\forerunner\industrial\floors
f_ig        scenarios\shaders\forerunner\industrial\glass
f_il        scenarios\shaders\forerunner\industrial\lights
f_im        scenarios\shaders\forerunner\industrial\metals
f_it        scenarios\shaders\forerunner\industrial\tech


; ========== covenant shaders
c        scenarios\shaders\covenant
c_mm        scenarios\shaders\covenant\military\metals
c_mt        scenarios\shaders\covenant\military\tech

; ========== human shaders
h        scenarios\shaders\human
h_um        scenarios\shaders\human\urban\metals
h_ug        scenarios\shaders\human\urban\glass
h_ugrnd        scenarios\shaders\human\urban\ground
h_up        scenarios\shaders\human\urban\pavers
            
; ========== nature shaders
tre        scenarios\shaders\nature\trees
flo        scenarios\shaders\nature\flora

; ========== level-specific shaders
dune    scenarios\shaders\multi\dune
ag        scenarios\shaders\solo\alphagasgiant
moon        scenarios\shaders\solo\alphamoon
cont        scenarios\shaders\solo\controlroom
dt        scenarios\shaders\solo\deltatemple
ark        scenarios\shaders\solo\earthark
city        scenarios\shaders\solo\earthcity
city_nm scenarios\shaders\solo\earthcity\new_mombassa
ship        scenarios\shaders\solo\forerunnership
grave        scenarios\shaders\solo\gravemind
high        scenarios\shaders\solo\highcharity
fort        scenarios\shaders\solo\sentinelfortress
dcr        scenarios\shaders\solo\deltacontrolroom
hq        scenarios\shaders\solo\sentinelhq
ss        scenarios\shaders\solo\spacestation
long        scenarios\shaders\multi\headlong
burial        scenarios\shaders\multi\burial_mounds
shared        scenarios\shaders\shared
ww        scenarios\shaders\multi\waterworks
tri        scenarios\shaders\multi\triplicate
ascent        scenarios\shaders\multi\ascension
zanzibar        scenarios\shaders\multi\zanzibar
colo        scenarios\shaders\multi\colossus
lo        scenarios\shaders\multi\lockout
cy        scenarios\shaders\multi\cyclotron
coag        scenarios\shaders\multi\halo\coagulation
bc        scenarios\shaders\multi\halo\beavercreek
bw        scenarios\shaders\multi\backwash
tu        scenarios\shaders\multi\turf
cmt        scenarios\shaders\multi\containment
el        scenarios\shaders\multi\elongation
sc        scenarios\shaders\multi\deltatap
gem        scenarios\shaders\multi\marathon\gemini

; ========== object shaders for bsp geometry

ob        scenarios\objects                
sky        scenarios\skies
multi        objects\multi



; ========== test level shaders
oddiology        scenarios\shaders\test\oddiology
test        scenarios\shaders\test
box        scenarios\shaders\test\box
beaver        scenarios\shaders\test\beavercreek
blood        scenarios\shaders\test\bloodgulch
mg        scenarios\shaders\test\meat_grinder
xf        scenarios\shaders\test\xfest
oasis                        scenarios\shaders\test\bitoasis
test_decal                   scenarios\shaders\test\test_decal
test_shaders                 scenarios\shaders\test\test_shaders
test_bump                    scenarios\shaders\test\test_bump
test_encounter               scenarios\shaders\test\test_encounter
test_weapons                 scenarios\shaders\test\test_weapons
test_characters              scenarios\shaders\test\test_characters
cornell_box                  scenarios\shaders\test\cornell_box
m1                     scenarios\shaders\test\m1_assault
ai_test                     scenarios\shaders\test\ai_test
test_gravemind             scenarios\shaders\test\test_gravemind
blue_screen             scenarios\shaders\test\blue_screen
uv_zero                     scenarios\shaders\test\uv_zero
test_portal                  scenarios\shaders\test\test_portal
darktown             scenarios\shaders\test\darktown
test_airfield                scenarios\shaders\test\test_airfield
test_box                     scenarios\shaders\test\test_box
room1                        scenarios\test\room1

potato                       test\potato
illuminati                   test\illuminati
anim_tex                     test\anim_tex
biped_lair                   test\biped_lair
clamp                        test\clamp
light_box                    test\light_box
destructo                    test\destructo
origin_node                  test\origin_node
object_lighting              test\object_lighting
lensflare                    test\lensflare
overlay                      test\overlay
skybox                       test\skybox
collision_bit                test\collision_bit
color_functions              test\color_functions
blackbox                     test\blackbox
barn                         test\barn
lightmap_only                test\lightmap_only
bernie_box                   test\bernie_box
marker_test                  test\marker_test
change_colors                test\change_colors
portal_simple                test\portal_simple
landscape                    test\landscape
meter_shaders                test\meter_shaders
plasma_shaders               test\plasma_shaders
compression                  test\compression
lamp                         test\lamp
nato                         test\nato
boneyard                     test\boneyard
tess                         test\tess
twinkle                      test\twinkle
bloom_box                    test\bloom_box
bitmap_test                  test\bitmap_test
plain                        test\plain
lightmap                     test\lightmap
reflections                  test\reflections
snow                         test\snow
sample                       test\sample
fuse                         test\fuse
quiet_room                   test\quiet_room
cupertino                    test\cupertino
skin                         test\skin
earache                      test\earache
objects_templates            test\objects_templates
tangent_seams                test\tangent_seams
gravemind_lair               test\gravemind_lair
havok_visibility             test\havok_visibility
shader_lod                   test\shader_lod
multiple_sky                 test\multiple_sky
fog_check                    test\fog_check
ass_visibility               test\ass_visibility
fog_plane                    test\fog_plane
fog_bank                     test\fog_bank
fog_multi_plane              test\fog_multi_plane
decorators                   test\decorators
trace_shaders                test\trace_shaders
lightmap_translucency        test\lightmap_translucency
object_region_speed_trial    test\object_region_speed_trial
conveyor_belt_test           test\conveyor_belt_test
build_verification           test\build_verification
potential_visibility_set     test\potential_visibility_set
secondary_fog                test\secondary_fog
directional_portal           test\directional_portal
emblems                      test\emblems
paul                         test\paul
toast                        test\toast
breakable_floor              test\breakable_floor
ragdoll                      test\ragdoll
fog_multiple_planes          test\fog_multiple_planes
giant                        test\giant
miami                        test\miami
ocean_floor                  test\ocean_floor
gel_light                    test\gel_light
hive                         test\hive
active_camo                  test\active_camo
fog_bowl                     test\fog_bowl
emissive                     test\emissive
water_lightmap               test\water_lightmap
flood                        test\flood
effects_test                 test\effects_test
empty_sky_box                test\empty_sky_box
decals                       test\decals
water                        test\water
mirror                       test\mirrored_uv