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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #881
    Senior Member DaaxGhost's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by LlamaMaster View Post
    Gosh, I'm an awesome team too!
    oh your hilarious... *sarchasm* */sarchasm*

  2. #882
    a bit of the old in-out Roostervier's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    More updatez, loal. So far it's only 1.1k faces combined, and only 2.2k tris. Also, this is NOT supposed to look exactly like Halo 3, it's my own armor, sort of.

    Also, Connor converted me to Maya D: It's epic fucking win tbqfh.



    Last edited by Roostervier; July 21st, 2007 at 10:45 PM.

  3. #883
    Senior Member DaaxGhost's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by flyinrooster View Post
    More updatez, loal. So far it's only 1.1k faces combined, and only 2.2k tris. Also, this is NOT supposed to look exactly like Halo 3, it's my own armor, sort of.

    Also, Connor converted me to Maya D: It's epic fucking win tbqfh.



    *Borat voice* Very Nice.!

  4. #884
    Senior Member DOMINATOR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)


  5. #885
    Apex Huero's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by DOMINATOR View Post
    *pic of god/win*
    I was dumbstruck just now.

  6. #886
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by DOMINATOR View Post
    too much tiling, but still looks pretty cool

  7. #887
    Senior Member DaaxGhost's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Ð4ÑØ * View Post
    too much tiling, but still looks pretty cool
    sarchasm*... jk. looks nice. very nice.

  8. #888
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    anyone care to guess what this is? if i've already talked to you about it, don't spoil it for everyone


  9. #889
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    god, it looks so familiar...its right on the tip of my tongue...but i better not say anything.

  10. #890
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Wave of Lag View Post
    Hey phase, why dont you get the hell outta my topic, or post some of your own work?
    Fine
    My work in progress of pure suck:

    Still thinking of how its ears will be till then its def

    Quote Originally Posted by SilentWindPL View Post
    I thought it was "10,000 Tri's can be rendered on screen without getting fps lag." Or something like that, nonetheless Phase is wrong.
    Did I say it wasn't possible to put a model with that tri count ingame?

    Quote Originally Posted by Leiukemia View Post
    And another thing, honestly why keep lingering on past gen games anyways phase? Seriously, a good way to expand on your modelling skills is to move on to better things like source and such that can take the 9-10 thousand tricounts. You could damn near model all the battle damage into the thing with that much stuff to toss around, but it would take an experianced modeller to do so. I think it's good that Penguin can move on from the silly tricounts of halo 1. Realize that games coming out, the ones that penguin will most likely be part of developing, require the skill to make a detailed 7-8 thousand tri count object. And I don't want to hear none of that pussy texture shit. I read up just awhile ago on the crysis engine that it would be more worthwile to model the details on then use higher res textures, normal maps, etc. Believe it or not, those create lag too. Games are being geared towards higher tricounts. Embrace it.
    If you don't want that pussy texture shit would you like that penis texture shit?

    Quote Originally Posted by PenGuin1362 View Post
    ftfy
    oh yea and i box modeled that m4....NOT[/borat]

    box modeling is hardly modeling. that's more along the lines of congratulations you learned how to use the primitives tool.
    Take that back

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