Quote Originally Posted by Wave of Lag View Post
Hey phase, why dont you get the hell outta my topic, or post some of your own work?
Fine
My work in progress of pure suck:

Still thinking of how its ears will be till then its def

Quote Originally Posted by SilentWindPL View Post
I thought it was "10,000 Tri's can be rendered on screen without getting fps lag." Or something like that, nonetheless Phase is wrong.
Did I say it wasn't possible to put a model with that tri count ingame?

Quote Originally Posted by Leiukemia View Post
And another thing, honestly why keep lingering on past gen games anyways phase? Seriously, a good way to expand on your modelling skills is to move on to better things like source and such that can take the 9-10 thousand tricounts. You could damn near model all the battle damage into the thing with that much stuff to toss around, but it would take an experianced modeller to do so. I think it's good that Penguin can move on from the silly tricounts of halo 1. Realize that games coming out, the ones that penguin will most likely be part of developing, require the skill to make a detailed 7-8 thousand tri count object. And I don't want to hear none of that pussy texture shit. I read up just awhile ago on the crysis engine that it would be more worthwile to model the details on then use higher res textures, normal maps, etc. Believe it or not, those create lag too. Games are being geared towards higher tricounts. Embrace it.
If you don't want that pussy texture shit would you like that penis texture shit?

Quote Originally Posted by PenGuin1362 View Post
ftfy
oh yea and i box modeled that m4....NOT[/borat]

box modeling is hardly modeling. that's more along the lines of congratulations you learned how to use the primitives tool.
Take that back