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Thread: Sky settings

  1. #11
    Senior Member Vicky's Avatar
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    Re: Sky settings

    Well it works, so if u want 1 u got 1. You don't need it for light, radiosity or something but it does give a nice effect.
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  2. #12
    Senior Member fletcher77's Avatar
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    Re: Sky settings

    Quote Originally Posted by Vicky View Post
    Well it works, so if u want 1 u got 1. You don't need it for light, radiosity or something but it does give a nice effect.
    I thought you said that the lens flare would help with the casting of shadows? I have not rendered it so I don't no
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  3. #13
    Senior Member et_cg's Avatar
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    Re: Sky settings

    Quote Originally Posted by fletcher77 View Post
    I thought you said that the lens flare would help with the casting of shadows? I have not rendered it so I don't no
    Lens flares are mainly for the visual effect. You'll want to look for light properties and its color for the right settings. I'll get a picture up:

    {EDIT}



    Take a peak at the highlighted area... you just choose the values there for it's direction.

    And down lower;



    Make sure that the little black box matches the color you want to be casted on your level. If you don't want to enter values, just hit the box and use the color chooser.

    As for settings, make sure it applys to what you want (ie, Affects Exteriors)
    Last edited by et_cg; July 22nd, 2007 at 05:32 PM.
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  4. #14
    Senior Member fletcher77's Avatar
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    Re: Sky settings

    Quote Originally Posted by et_cg View Post
    Lens flares are mainly for the visual effect. You'll want to look for light properties and its color for the right settings. I'll get a picture up:

    {EDIT}



    Take a peak at the highlighted area... you just choose the values there for it's direction.

    And down lower;



    Make sure that the little black box matches the color you want to be casted on your level. If you don't want to enter values, just hit the box and use the color chooser.

    As for settings, make sure it applys to what you want (ie, Affects Exteriors)
    Do you have to recompile the light every time you make a change to the radiosity, and how do the differently flag in the radiosity affect the worlds shadows along with the power, test distance and diameter settings. I have tried experimenting but I have not had any luck figuring out what dose what.
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  5. #15

    Re: Sky settings

    Its sun_ascension.lens_flare
    Its in skies/multi/ascension

    And if you add it in to the ascension skies and look directly at the sun it will blind you with its brightness.

    Unfortunatly you cant edit .lens_flare tags with H2gurilla and thare is only the one tag.

    But just to help you understand how to light your map better try this. Light your map with a bright sky and then in h2gurilla change the skies tag to another sky. Your bsp will keep the curent lightmaps from the other sky.

    So lets say you want a bright bsp with a night sky all you would do is run lighting with lets say coag sky and then change the sky with H2gurilla to one of your darker skies.

    Wala bright bsp with a dark sky
    The skies determen how the map will be lit if you redo lightmaps after applying diffrent skies you will get diffrent lightmap results.
    Hope that help's
    Last edited by JackRabbit72380; July 22nd, 2007 at 07:17 PM.
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  6. #16
    Senior Member Vicky's Avatar
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    Re: Sky settings

    So lets say you want a bright bsp with a night sky all you would do is run lighting with lets say coag sky and then change the sky with H2gurilla to one of your darker skies.
    Gotta disagree with that, the lightmaps are made for a single structure, there's checksumming involved. Once you change your structure/level the lightmaps aren't valid anymore and they will be reverted to no lightmapping.

    @fletcher, i think the main things you want to alter are the direction, color and strength... diameter etc are good by default.
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  7. #17
    Senior Member fletcher77's Avatar
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    Re: Sky settings

    Quote Originally Posted by Vicky View Post
    Gotta disagree with that, the lightmaps are made for a single structure, there's checksumming involved. Once you change your structure/level the lightmaps aren't valid anymore and they will be reverted to no lightmapping.

    @fletcher, i think the main things you want to alter are the direction, color and strength... diameter etc are good by default.
    Your right after 6 hours I got to see it and it was just what I wanted then I went to change one texture and recompile and the light had to be redone.
    It sucks that it has to take that long to compile the light but thanks I think I got what I wanted.
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  8. #18
    Senior Member Vicky's Avatar
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    Re: Sky settings

    I've relighted one of my maps about 386 times by now.. it's tricky... lol, was that the reason we had to wait so long for h2v??? Anywho, good luck with the lighting... pc's will be running at night these days...
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  9. #19

    Re: Sky settings

    Quote Originally Posted by Vicky View Post
    Gotta disagree with that, the lightmaps are made for a single structure, there's checksumming involved. Once you change your structure/level the lightmaps aren't valid anymore and they will be reverted to no lightmapping.

    @fletcher, i think the main things you want to alter are the direction, color and strength... diameter etc are good by default.

    reverted to no lightmaping huh? mymaps just revert to the lightmap made with the other sky

    Who sead anythang about changeing the structure/level?
    or adding more textures !
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  10. #20
    Senior Member Vicky's Avatar
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    Re: Sky settings

    Sky is not part of your structure, when i change something on a level, compile it then my lightmaps are gone, well not gone but they don't show up anymore.
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