First of all, I'd like to introduce myself. My name's Sam, and I'm quite new to 3d modeling and halo mapping, though I played way too much Halo CE, and loved to mod Halo 1 PC. I've been interested in the idea of making my own map for a while, but until now, haven't had the time to learn. This seems to be the biggest community of halo 2 mappers, so I thought I'd join and say hello. Hello!
Now, then, onto my first snag that I just, for the life of me, can't figure out. The idea is that I need a way to light the inside of my very unexposed base. Since the theme of the map is to be of human design, I thought I'd start simple: a flouresent light fixture. Problem is, when I export it from 3ds max, my tubes disappear.
My view of the fixture in 3ds max, and 2 views from sapien.
*Turns down the emissive power on the light shader (I lit up an entire wall just to see if the light-emitting shader wasn't the culprit, and to see what was going on) to 0.25.*
0.6 is a bit much, yes?
So, yeah. What happened to my tubes? Any ideas?






TheGhost


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