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Thread: SPv2 Collective Questions & Information Thread

  1. #221
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    Or have the Master Chief simply store the unfinished magazine(s) for later use, so that eventually he'll start pulling out magazines with, say, 21 rounds in them versus a full 60.

  2. #222
    Rawr... TrU7H's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    yea that's what they do on america's army special forces, the marines just store the clips that still have bullets in them and use it later, even if there's only one stinking bullet in it........

  3. #223
    Senior Member teh lag's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    Quote Originally Posted by Warsaw View Post
    How can you not recover rounds from a caseless weapon? The bullets are still individual bullets, and can be loaded into another magazine if desired. The only difference is that the bullets don't have casings to be ejected. The only thing a caseless round can't do that a cased round can do is fire under water.
    There's also the fact that the clip goes flying into the ground in the reload anim. Though, I suppose we may as well give the SMG back its round recovery...

  4. #224

    Re: SPv2 Collective Questions & Information Thread

    And the rocket launcher as well.....?

  5. #225
    Your Average Cannonfodder Archon23's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    The rocket launchers a different story. That one ACTUALLY makes sense seeing as each "clip" is two pre-loaded rounds in a "drum" that you place on the rocket launcher to load it. Its not like you could really get a single rocket out of each drum (Or whatever its called)

  6. #226
    Senior Member ICEE's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    yeah thats true. i think all the power-weapons and the sniper should have no round recovery

  7. #227
    Rawr... TrU7H's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    aw no, not the sniper, the sniper is a box mag, you could recover rounds from that, but the rocket launcher i understand, it shouldn't have round recovery

  8. #228
    Your Average Cannonfodder Archon23's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    Unless of course you pull out the whole "Store used rounds" thing.

  9. #229
    Rawr... TrU7H's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    what do you mean by that?

  10. #230
    State your identity! Hotrod's Avatar
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    Re: SPv2 Collective Questions & Information Thread

    Quote Originally Posted by TrU7H View Post
    what do you mean by that?
    He means this :

    Quote Originally Posted by Warsaw View Post
    Or have the Master Chief simply store the unfinished magazine(s) for later use, so that eventually he'll start pulling out magazines with, say, 21 rounds in them versus a full 60.

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