Yeah I know, my computer runs H2V ok, not with all the *awesomeness* put into it. The water's dullness is because of my graphics card. It might turn out better for yours.
well i dont know how i could uvw a shader tag with no image on 3ds.
the only thing that i know of besides the shader that you need to mess with is the map map bsp file in guerilla. messing with the bsp is one thing code brain forgot to put in his tut....... oh and messing with bitmap files in the shader do alot too.. but i'm learning. i want to know how to make splashes in the water when its shot or a vehicle goes through it.. and maybe splashes on the shoreline...
is it possible and if so in what direction should i start testing??
do i need to start with a certain shader template or something??
Last edited by johnnyblaz20; September 25th, 2007 at 01:04 AM.
Water is still pretty fishy, at first i had the splashes and stuff but it wouldn't animate, after some fooling around with the shader it animated but the splashes etc. were gone. And for splashes it needs to be colidable but then when you try to walk through the water you look like that dude that lived a very long time ago...
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks