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Thread: [TUTORIAL] Placing Water in Your H2V Map

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    Re: [TUTORIAL] Placing Water in Your H2V Map

    well i dont know how i could uvw a shader tag with no image on 3ds.
    the only thing that i know of besides the shader that you need to mess with is the map map bsp file in guerilla. messing with the bsp is one thing code brain forgot to put in his tut....... oh and messing with bitmap files in the shader do alot too.. but i'm learning. i want to know how to make splashes in the water when its shot or a vehicle goes through it.. and maybe splashes on the shoreline...
    is it possible and if so in what direction should i start testing??

    do i need to start with a certain shader template or something??
    Last edited by johnnyblaz20; September 25th, 2007 at 01:04 AM.
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