Quote Originally Posted by Conscars View Post
yeah, once he gets his map to H2v, he can use that. It's basically taking models and linking them to the frame, calling them instance geometry, and not having to stitch em into the BSP. It's like scenery, but part of the BSP. Sealed world rules do not apply to instance geometry.
Hm... so that's like making a separate model for something like a base and just sticking it on the bsp without attaching it or needing to worry that it's sealed? Just out of curiosity, how does this work?? I thought everything that was exported at the same time as the BSP (part of the bsp file) had to be sealed or tool would shit itself with open edges...