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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #1821
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Figured out how to get rid of the jagged edges, and added another 10 mins to render time :O . New avatar, I like this one.


  2. #1822
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    love it

  3. #1823
    Booted from Halomaps Tarzan's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Conscars View Post
    yeah, once he gets his map to H2v, he can use that. It's basically taking models and linking them to the frame, calling them instance geometry, and not having to stitch em into the BSP. It's like scenery, but part of the BSP. Sealed world rules do not apply to instance geometry.
    Hm... so that's like making a separate model for something like a base and just sticking it on the bsp without attaching it or needing to worry that it's sealed? Just out of curiosity, how does this work?? I thought everything that was exported at the same time as the BSP (part of the bsp file) had to be sealed or tool would shit itself with open edges...

  4. #1824
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Thats DAMN sexy luke! I love the render; did you use vray? Odd request, but could render a 1024x768 version for me? I want it as my background. :awesome:

  5. #1825
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Tarzan View Post
    Hm... so that's like making a separate model for something like a base and just sticking it on the bsp without attaching it or needing to worry that it's sealed? Just out of curiosity, how does this work?? I thought everything that was exported at the same time as the BSP (part of the bsp file) had to be sealed or tool would shit itself with open edges...
    Like I said, it's an H2V thing. I'm guessing it recognizes the symbol indicating it's instance geometry then builds two-way collision for it and ignores open edges.

  6. #1826
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by LlamaMaster View Post
    Thats DAMN sexy luke! I love the render; did you use vray? Odd request, but could render a 1024x768 version for me? I want it as my background. :awesome:
    Thanks, and no I just used max render with some tricks up my sleeve. Sure, I can make you a render that size, but not tonight it takes like 25 mins to render lol.

  7. #1827
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    hey, can you render a 1280x1024 one for me too? :awesome:

  8. #1828
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Leiukemia View Post
    Thanks, and no I just used max render with some tricks up my sleeve. Sure, I can make you a render that size, but not tonight it takes like 25 mins to render lol.
    Understood. Btw, how did you fix the jagged edges error? I've had that problem before.

    Edit: Damn you concars....

  9. #1829
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    lol yea sure.

    Edit: I used hammersley on the actual texture, and played around with some stuff I can't quite remember at the moment. But yeah just apply hammersley on the actual texture and see how that works out.

  10. #1830
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    1PN58 nightvision scope. Mounts on the PKM, RPK, RPK74, and mostly all ak variants. 1749 triangles. Not that it's even all that complex, but there's rediculous bits and pieces.



    I still have a few things to edit.
    Last edited by SnaFuBAR; September 29th, 2007 at 05:27 AM.

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