Figured out how to get rid of the jagged edges, and added another 10 mins to render time :O . New avatar, I like this one.
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Figured out how to get rid of the jagged edges, and added another 10 mins to render time :O . New avatar, I like this one.
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love it![]()
Hm... so that's like making a separate model for something like a base and just sticking it on the bsp without attaching it or needing to worry that it's sealed? Just out of curiosity, how does this work?? I thought everything that was exported at the same time as the BSP (part of the bsp file) had to be sealed or tool would shit itself with open edges...
Thats DAMN sexy luke! I love the render; did you use vray? Odd request, but could render a 1024x768 version for me? I want it as my background. :awesome:
hey, can you render a 1280x1024 one for me too? :awesome:
lol yea sure.
Edit: I used hammersley on the actual texture, and played around with some stuff I can't quite remember at the moment. But yeah just apply hammersley on the actual texture and see how that works out.
1PN58 nightvision scope. Mounts on the PKM, RPK, RPK74, and mostly all ak variants. 1749 triangles. Not that it's even all that complex, but there's rediculous bits and pieces.
I still have a few things to edit.
Last edited by SnaFuBAR; September 29th, 2007 at 05:27 AM.
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