Finally, someone else sees it. It's not unnecessarily complicated. What you want, when you want it, within like 5 seconds. No stupid modifiers or anything. Just a constantly transformable UI, saving TONNES of space and therefore increasing work flow.
Also, the 3d viewchanger up the top right corner is a significant advantage.
XD you overseas people with your adding unnecessary "e"s to words.
I personally like having more power at my fingertips. I've become used to a perhaps more difficult and convoluted interface, so personally 3DS Max ftw. Moar powah! To each his own.
Well, really max is only complicated when you first use it. After you get used to it, like most do, it's rather easy to use. Also, I hardly need to use modifiers anyhow, only 2 I usually use are symmetry and shell. Meshsmooth sometimes for stuff that isn't for games. As Rob said, to each his own.
You can do anything in max that you can in maya, sometimes it takes longer, sometimes its shorter, but never ridiculously so. At least modeling/texturing wise.
No, Mayas texturing, uv mapping, rendering and material access/editing is EXTREMELY faster than Max's. Maya also comes with all the paint tools and stuff as well. It's almost like a mini zbrush and BodyPaint 3D within Maya.
Max is only as far as I can tell, good for modeling things like complex guns and architecture. Thats why almost all of you max users only ever make those exact things. Guns and architecture.
Anything organic, bipeds, terrain etc is where Maya shines, and Max falls short.
IMO
Sorry to impede here, but 3ds does have a "Paint" tool for terrain
Its just whatever your used to basically.
I for one will never use Maya because of the interface. But again thats just my opinion.
I modeled myself. This was my first organic model ever.
BTW: I use Blender
EDIT: There we go, I fixed the shading on the nose. I had all of the lights casting shadows :X
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Last edited by Kiwibird; October 2nd, 2007 at 10:58 PM.
Whats with the nose, there's two different shades :\ Did you for some reason UV that separately?
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