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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #1881
    a bit of the old in-out Roostervier's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Ð4ÑØ † View Post
    Maya ftw.
    Yup; constant, easy work flow and great tools. Not much more you could ask for.

  2. #1882
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Finally, someone else sees it. It's not unnecessarily complicated. What you want, when you want it, within like 5 seconds. No stupid modifiers or anything. Just a constantly transformable UI, saving TONNES of space and therefore increasing work flow.

    Also, the 3d viewchanger up the top right corner is a significant advantage.

  3. #1883

    Re: Gallery Topic (post your favorite work, or WIP's)

    XD you overseas people with your adding unnecessary "e"s to words.
    I personally like having more power at my fingertips. I've become used to a perhaps more difficult and convoluted interface, so personally 3DS Max ftw. Moar powah! To each his own.

  4. #1884
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Ð4ÑØ * View Post
    Finally, someone else sees it. It's not unnecessarily complicated. What you want, when you want it, within like 5 seconds. No stupid modifiers or anything. Just a constantly transformable UI, saving TONNES of space and therefore increasing work flow.

    Also, the 3d viewchanger up the top right corner is a significant advantage.
    Well, really max is only complicated when you first use it. After you get used to it, like most do, it's rather easy to use. Also, I hardly need to use modifiers anyhow, only 2 I usually use are symmetry and shell. Meshsmooth sometimes for stuff that isn't for games. As Rob said, to each his own.

  5. #1885
    Senior Member Chewy Gumball's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    You can do anything in max that you can in maya, sometimes it takes longer, sometimes its shorter, but never ridiculously so. At least modeling/texturing wise.

  6. #1886
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    No, Mayas texturing, uv mapping, rendering and material access/editing is EXTREMELY faster than Max's. Maya also comes with all the paint tools and stuff as well. It's almost like a mini zbrush and BodyPaint 3D within Maya.

    Max is only as far as I can tell, good for modeling things like complex guns and architecture. Thats why almost all of you max users only ever make those exact things. Guns and architecture.

    Anything organic, bipeds, terrain etc is where Maya shines, and Max falls short.

    IMO

  7. #1887
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Quote Originally Posted by Ð4ÑØ * View Post
    IMO
    There ya go! :P

  8. #1888
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Sorry to impede here, but 3ds does have a "Paint" tool for terrain

    Its just whatever your used to basically.
    I for one will never use Maya because of the interface. But again thats just my opinion.

  9. #1889
    Member Kiwibird's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    I modeled myself. This was my first organic model ever.

    BTW: I use Blender

    EDIT: There we go, I fixed the shading on the nose. I had all of the lights casting shadows :X

    Last edited by Kiwibird; October 2nd, 2007 at 10:58 PM.

  10. #1890
    chilango Con's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Whats with the nose, there's two different shades :\ Did you for some reason UV that separately?

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