I was referring to using the base geometry from Halo 1, even if it ends up depolied. Unless I'm mistaken, that model is from Halo 2 cinematics. I perfectly understand issues of framerate.
You see, one of the problems with converting H1 BSPs for use is that they usually wind up royally screwed in Max.
Meh, just keep that version of the POA, you'll only see it up-close once the entire time, in a cutscene.
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