I've been working on a Halo 3-style Plasma Rifle. Since I can't model/animate for anything, all I've done is retagged it and added a new bitmap, but I think it's still worth showing. Keep in mind it's still a WIP.
I used Yelo Battery (<3) to get some new angles, since Halo 1's positioning is nasty.
This is a simple shot of the melee, and shows off most of the redesigned bitmap, the little lightning thing which I'll upgrade, and some of the fake bumping I've tried to implement. Also take note of the deep cyan heat meter, as opposed to the old lavender one.
This is the overheating animation. Nothing too fancy here.
Here's a shot of the gun firing. The firing effect is next on my list for redoing, but you can see the removal of the contrial on the bolt, and a modified light_volume to give it more blue and less white.
Last is a simple shot of the PR being held. If you look closely, you can see some of the fake bump-mapping I tried to jam into the front blue part of the gun.
Gameplay wise, I've tried to match it as close to Halo 3 as possible. 18 shots will kill (6 for shield, 12 for unshield) and accuracy diminishing/rate of fire is as close as I could get it. Also included are Halo 2/3's PR sounds.
I realize that the bitmaps cut off at certain points, and that the new lights on the dull part of the gun are not luminescent. I know this, and if I could model for anything, I could fix this; but sadly, I have to work around it.
Anyway, anymindless flamesconstructive criticism you have to offer is always appreciated. Thanks.







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