Quote Originally Posted by Mr. Ifafudafi View Post
[cool stuff]
I won't lie and say it's great, but you're off to a nice start. A few things I'll comment on :

1. The blue metal of the PR has a "grid" on it like other covenant metals in h3. You can see what I mean here, though it's nowhere near as strongly visible as in that pic. It's mainly affected by reflections, so only a minor overlay on the diffuse is needed, though it should be much stronger on the specular (blue/red channel of multi map).

2. The blue inset lights on the back/grey metal of the gun should be a bit darker and deeper blue. I'd also outline them with some darkening, to give the effect that they're inset and not just... there. I'd also look into play ing self-illumination and functions to see if you can get the lights to glow more as the PR heats up. I'm not entirely sure if that happens in H3, but it would certainly be cool.

3. This is another thing I'm not entirely sure about, but I'll suggest it anyway. It looks like you've removed the blue glow from the... "blocks" at the tip of the gun where the plasma fire comes out. I think it would be a bit more visually appealing if you had some blue going on there - and again, it would be even neater if you tied the glow to how much heat/illumination the PR is currently giving.

Also see if you can get your hands on GMAX; even if you can't model well you could still add some simple geometry like the plasma current between the two "blocks".