Quote Originally Posted by teh lag View Post
1. The blue metal of the PR has a "grid" on it like other covenant metals in h3. You can see what I mean here, though it's nowhere near as strongly visible as in that pic. It's mainly affected by reflections, so only a minor overlay on the diffuse is needed, though it should be much stronger on the specular (blue/red channel of multi map).
Ah, thanks for reminding me. I've got that added in now.

Quote Originally Posted by teh lag View Post
2. The blue inset lights on the back/grey metal of the gun should be a bit darker and deeper blue. I'd also outline them with some darkening, to give the effect that they're inset and not just... there. I'd also look into play ing self-illumination and functions to see if you can get the lights to glow more as the PR heats up. I'm not entirely sure if that happens in H3, but it would certainly be cool.
The "inset" style of light is exactly what I've been trying to accomplish, but it hasn't been working out. Since the "dull" shader is over every metal segment, I can't add luminescence on the new lights. Keeping them inset will make them look like blue metal as opposed to actual lights. If I can manage to define the "luminous" shader region across the extra lights, though, that'll help. As for the self-illumination increasing, that's easily possible. I can simply set the flare size to correspond with the "heat" function; but once again, that'll only work for the tips of the gun unless I can get the back part to be glowing.


Quote Originally Posted by teh lag View Post
3. This is another thing I'm not entirely sure about, but I'll suggest it anyway. It looks like you've removed the blue glow from the... "blocks" at the tip of the gun where the plasma fire comes out. I think it would be a bit more visually appealing if you had some blue going on there - and again, it would be even neater if you tied the glow to how much heat/illumination the PR is currently giving.

Also see if you can get your hands on GMAX; even if you can't model well you could still add some simple geometry like the plasma current between the two "blocks".
I've been trying to bitmap a modified lens flare that follows the shape of those lights, actually, so that's probably going to happen soon.
Also, I already have the shader in place for the plasma current; I just need to change it from a simple lightning bitmap to an actual current. That won't be hard.

Thanks for your suggestions. And yeah, I realize it's not the best thing on the planet, but a guy has to start somewhere. >_>