Ah, thanks for reminding me. I've got that added in now.
The "inset" style of light is exactly what I've been trying to accomplish, but it hasn't been working out. Since the "dull" shader is over every metal segment, I can't add luminescence on the new lights. Keeping them inset will make them look like blue metal as opposed to actual lights. If I can manage to define the "luminous" shader region across the extra lights, though, that'll help. As for the self-illumination increasing, that's easily possible. I can simply set the flare size to correspond with the "heat" function; but once again, that'll only work for the tips of the gun unless I can get the back part to be glowing.
I've been trying to bitmap a modified lens flare that follows the shape of those lights, actually, so that's probably going to happen soon.
Also, I already have the shader in place for the plasma current; I just need to change it from a simple lightning bitmap to an actual current. That won't be hard.
Thanks for your suggestions. And yeah, I realize it's not the best thing on the planet, but a guy has to start somewhere. >_>
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