you're all going to hell for believing in maya!
max is the only god!
the streets will flow with blue of the slain maya interfaces yeeeeey
No, you fagtards don't use it therefore don't judge. I, and Con use both, now those are opinions to trust.
Maya is just better. Never had 1 hitch in Maya. Plus it has a faster workflow and better material editing (hypershadeftmfw) and WAY better unwrapping. The modeling is about the same, but Mayas tools and curve and line options make it better for organics. If I could export to the HEK with Maya, Max would become obsolete for me.
I use both as well and think Maya's interface and UV Unwrapping is far superior.
Yarp. Max's whole modifiers thing slows down the pace of things ALOT. Plus it is a constant chunk out of the UI.
Plus, the way that you can transform the UI in Maya by selecting a different mode (polygons, animation, rendering) is just awesome because it means more room for you to work in and doesn't clog up the screen with shit your not using.
And I still stand by this statement. Can you select faces/edges/verts in Max's uv editor and then being able to directly modify them with them still being selected?
No. Maya lets you multi task. If you know Maya well enough, and have a big enough screen, you can model, unwrap and tweak shaders at the exact same time.
Why do you think Unreal Ed, the editor for the most licenced game engine, Unreal Engine 3, is based alot, on Maya?
Because it owns.
Last edited by DaneO'Roo; January 6th, 2008 at 07:02 PM.
She has some pretty cool stuff. Not really into the style though.
*e*
Finished :v
Diffuse + Normal Map - Parralax + Amb Occlusion + Coloured spec = :o
Last edited by DaneO'Roo; January 6th, 2008 at 08:07 PM.
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