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Thread: Quick-Crit 2008-2009

  1. #1141
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by CtrlAltDestroy View Post
    Triple-melee a la e3 2003. I intend on trying to get this ingame in Halo 2, as I'm pretty sure multi melee combos are still supported.
    Didn't you do one of those aaaaaaaaages ago? Or was that someone else?

  2. #1142

    Re: The Studio Quick-Crit Thread

    Yeah I did, actually. I probably still have it lying around.

  3. #1143
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread


  4. #1144
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    .
    Somehow, the wings look too short vertically... I don't know if it's just that, but they look off.

  5. #1145
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    yeh you may be right, i literally just modelled this off screenshots i found on Flickr :P

    im going to scale proportions to the Halo 2 ghost model, so hopefully the final product will relate to the Halo 3 ghost than it does now.

  6. #1146
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    After 3 months of hard time working on this, its finally done!

    We got a lot of inspiration from other video games and our love goes out to the people who helped this dream come true.

    It all started back 4 months ago when we wanted to create something special and new, so my friend donut said: "lets do this!" And I was like "yeah!" And so we did do it, and here we are now.

    The process was a complicated one, and as soon as open sauce comes well happily share with you the secret of how this amazing piece of work was made.

    Well It took us 3 weeks of me slaving over a computer screen concepting, as we scratched numerous designs, some of which made rocket scientists look like teletubbies.

    After the concept was done, we knew we had nailed it right on the head. Donut quickly got to work on it and modeled it, which right now is about 95678 tris, without optimization. Next icee beautifully animated it for standing, walking, crawling, reload 1, 2 , 3 ,4 ,5 ,6 ,7 8, 9, 10 ,11, 12 ,13, 14 and 15.

    Then went through 18 melees, designed 4 origins for 3p, fp, 2p, and matrix bullet time p. He also designed 5 different idle positions and then unwrapped it.

    This took him 1 month.


    Then it was my turn, working onto the point that my fingers bled, I carefully skinned and worked on this model. We poured our souls into it!




    Without further ado here are the credits!:

    - Donut (modeling)


    - Icee (animation/ unwrap)


    - geo (ideas and support)


    - chains (concept artist, skinner)


    - Selentic (being a smart ass)
    Now without further ado here is it is!!!!!!!!!!!


















    Sadly I accidentally dropped the gun off the drop off cliff behind my house, only the clip survived.

  7. #1147
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    i think i read it in the wrong tone. i was very dissapointed by the lack of awsomeness

  8. #1148
    Senior Member Rentafence's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Sadly I accidentally dropped the gun off the drop off cliff behind my house, only the clip survived.
    Magazine*

  9. #1149

    Re: The Studio Quick-Crit Thread

    The pictures are all broken. All I see is an unimpressive magazine.

  10. #1150
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    There are no other pictures. :|
    That was the point of the joke.

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