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Thread: [GALLERY] InvaderVeex's Eyesores

  1. #21
    Looking for a concept gig Chainsy's Avatar
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    Re: [GALLERY] InvaderVeex's Eyesores

    Line tool?
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  2. #22
    Senior Member killer9856's Avatar
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    Re: [GALLERY] InvaderVeex's Eyesores

    I believe he used a sepreate layer for those neon lines. If you right-click on a layer and click blending option, there is an option called outer glow you use to make a neon glow effect.
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  3. #23
    Intellektueller Bastinka's Avatar
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    Re: [GALLERY] InvaderVeex's Eyesores

    Thanks killer, I already knew this but am very forgetful :]

    +rep.
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  4. #24
    Junior Member spikes15's Avatar
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    Re: [GALLERY] InvaderVeex's Eyesores

    i use outer glow and inner glow and for the lines i don't tend to use the line tool i like the polygonal lasso tool to make the shapes on a new layer then right click and stroke 2 pixels wide and click on center then ok. i dno i find it easier this way instead of having to click drag click drag.
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  5. #25
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    Re: [GALLERY] InvaderVeex's Eyesores

    Quote Originally Posted by killer9856 View Post
    I believe he used a sepreate layer for those neon lines. If you right-click on a layer and click blending option, there is an option called outer glow you use to make a neon glow effect.
    ^ This.

    also, I turned my old skin, http://img136.imageshack.us/img136/2636/arskin1al3.jpg into this new one.

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  6. #26
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [GALLERY] InvaderVeex's Eyesores

    Don't let these people blow smoke up your ass. This stuff is in no way great, but it's admirable that your trying. You need to venture more artistically though. So far these are just dodgy looking dodge and burn jobs or something and if they're not, that's what they look like.

    It's a start, but nothing artistic or impressive to me yet. Heres a tip, get the fuck away from the guns and weapons and the halo shit. What I owe most of my progression to was my constant little side projects I didn't often show to people, strange level textures and designs, most recent example I can give is this. Stuff that forces you to turn outwards creatively and lets you really explore your minds design eye.

    Also I might point out, your work all seems to be aiming safe. You don't seem to be pushing yourself maybe because people tell you your awesome.

    Tweek, Snaf, Ross and Wave O (more lately my ut3 mod team buddies) are the people I run to for second opinions. I don't care what the fuck anyone else says, because they don't know what the fuck they're talking about.

    I'd like to think I've elevated to the point where I know what the fuck I'm talking about now, so heres the deal, when I say it looks good, it looks good. My aim is dano555666.


    e* Wait a minute, scratch that last part, you are already talking to me on aim, and you have been since you started getting better :3

    I always forget who the fuck people in my aim are on modacity. Soon as I saw your forerunner thing I clicked. You've never shown me any of that other crap though.

    Still, my previous stuff still applies.
    Last edited by DaneO'Roo; December 1st, 2008 at 03:00 PM.
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  7. #27

    Re: [GALLERY] InvaderVeex's Eyesores

    ^ Never hurts to take notes from a guy who's damn good at what he does.
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  8. #28
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    Re: [GALLERY] InvaderVeex's Eyesores

    Quote Originally Posted by DaneO'Roo View Post
    e* Wait a minute, scratch that last part, you are already talking to me on aim, and you have been since you started getting better :3
    No, I haven't. p: But thanks a lot for that.

    edit:

    HDoan's render. But i can't help but notice the upper part looks brighter than it should be.

    http://img99.imageshack.us/img99/145...trifle1nx4.jpg
    Last edited by Invader Veex; December 1st, 2008 at 08:15 PM.
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  9. #29
    Senior Member killer9856's Avatar
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    Re: [GALLERY] InvaderVeex's Eyesores

    Seriously, how do you make such good metal? I am really struggling with that.
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  10. #30
    and Masterz1337 too! Advancebo's Avatar
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    Re: [GALLERY] InvaderVeex's Eyesores

    Are you rendering to texture bake?
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