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Thread: Pardon Our Dust.

  1. #451
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Pardon Our Dust.

    For those who havent heard the speech, here it is.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

  2. #452
    Senior Member leorimolo's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    Well it's been cut, and it's not going back in. It's a pointless cutscene. Firs tof all, there are no warthogs, pelicans or tanks in it, we had to clear those out for the addition of even the most basic of new weapons and content. Then we have the new BSPs, which was orignally 12, but then we wre barely able to merge them into 8. The original map has 9 bsps, giving us a total of 17 bsps total in the map. By removing the hanger, we were able to fit them all in. Now ever if we were to revamp ALL the bsps and try to merge 2 more of them, so we could include the hanger, we still have the issue of scriptspace, which our new bsps toally maxed out. By removing the hanger cutscene, we have enough scriptspace to do whatever we want. It also allows us to have acess to more tagspace, as we can go in and delete alot of custom animations required for that cutscene.

    So even if we found a work around for all that, take a look at the cutscene. You have no vehicles in it, the hwole thing is marines wa ving and signaling vehicles that don't exist. Then you have the Johnson speach. In Halo 1, Johnson isn't even a real character. He has 0 role in the story, his character is just a marine. You have this 3-4 minute long cutscene, which has nothing to do with the foward ation of the plot or the universe. What we have isntead now, is Keyes saying "Let's give our visitors a warm welcome.." To which Cortana says "I've already begun." It then cuts directly to the crewmen opening the cryotube, and you jump right into the Chief's story. When the game it was an important cutscene to show you what the game had in store for you, and to give you an idea of just what the univrse was about. Flash foward 7 years into the future. It's no longer important.

    If someone can find a work around, that would fix all our roblems other than cutting the bsp and the cutscene, I will be glad to hear it. But as far as I can see, there is no realistic way for it to be included.
    Sauce? Korn?

  3. #453
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    We will not use Sauce in our mod. Not now, not ever. Hell, none of you even have any idea what it een does anyway.

  4. #454
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Pardon Our Dust.

    Adds tag groups and script functions.

    Two things that CMT can't even use in the singleplayer remake.

  5. #455

    Unhappy Re: Pardon Our Dust.

    roboplawar (4:59:41 PM): You cannot remove that speech
    roboplawar (4:59:51 PM): I know it by heart
    roboplawar (5:00:02 PM): it is so awesome

    Masterz1337 (5:01:56 PM): so then what od i do

    roboplawar (5:02:15 PM): well, if nothing else, you could put it in a different location
    roboplawar (5:02:31 PM): without hogs and pelis and whatnot
    roboplawar (5:02:49 PM): but, it just wouldn't be the same
    roboplawar (5:03:02 PM): you could get rid of one of your dialogue variants
    roboplawar (5:03:21 PM): and as I've been saying, trim one of the superfluous BSPs
    roboplawar (5:03:49 PM): drop bisenti or someone, and drop the extra hallways, and bring back the hangar and all the tags you need to fill it

    Masterz1337 (5:04:26 PM): arteen hates the whole extended cutscene too
    Masterz1337 (5:04:30 PM): so he wont do it

    roboplawar (5:04:34 PM): well arteen can go suck a brick
    roboplawar (5:04:45 PM): tell him he has to cause it's his job
    roboplawar (5:05:00 PM): that's one of the most important cinematics in the game

    Masterz1337 (5:05:04 PM): why

    roboplawar (5:05:12 PM): granted, everybody who will be playing already knows everything
    roboplawar (5:05:12 PM): but
    roboplawar (5:05:17 PM): it's the exposition of the POA
    roboplawar (5:05:30 PM): it explains that the pillar of autumn has a massive ground force stationed on it
    roboplawar (5:05:47 PM): it explains what the halo is
    roboplawar (5:05:53 PM): it gives the characters motivation
    roboplawar (5:06:18 PM): it gets the player excited about being a part of this
    roboplawar (5:06:29 PM): it shows you you're not alone
    roboplawar (5:06:46 PM): it explains why you're not alone
    roboplawar (5:06:54 PM): it's one thing to have random marines in hallways
    roboplawar (5:07:19 PM): it's quite another to see a massive hangar full of marines and equipment and go "oh damn, look at that, it's a fucking army"


    Some of the stuff going into SPV2 has me blown away, but then again, it's a modification the object of my devotion and as such, when I disagree with it, I really disagree. I hate to see my favorite parts of the game dropped because they were "unimportant" or changed to something less amazing because "we want to be different."

  6. #456
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    glad to see you dropped the part of the convo where I said even if we did chop down some bsps, we still have no more scriptspace to re-enable the cutscene.

  7. #457
    Taiko Drums = Win
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    Re: Pardon Our Dust.

    Glad to see you did that with that quote in your signature, too. Although, that conversation and Rob's was pointless, so why bother?

    I have an idea, instead of making it a cutscene, why not make it like a room where he's briefing soldiers, that you can walk by right after the cryo bay?

  8. #458
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    We can't go in and modify original BSPs. Not to mention it makes no sense if you're giving a pep rally while aliens are shooting up your crew.

  9. #459
    El Durado :/
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    Re: Pardon Our Dust.

    I like it FRain has a good idea.

  10. #460
    Taiko Drums = Win
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    Re: Pardon Our Dust.

    Well, the bridge was perfectly fine, why can't you have them in an unused room that's locked up?

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