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Thread: Pardon Our Dust.

  1. #461
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    I kinda think thats a stupid idea too. The aliens werent on yet and as soon as your even able to walk around on the ship the aliens are shooting shit up. Why pep talk then when the shit has already hit the fan?



    E: And damn! The source rep looks awesome.

  2. #462
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    Well it's been cut, and it's not going back in. It's a pointless cutscene. Firs tof all, there are no warthogs, pelicans or tanks in it, we had to clear those out for the addition of even the most basic of new weapons and content. Then we have the new BSPs, which was orignally 12, but then we wre barely able to merge them into 8. The original map has 9 bsps, giving us a total of 17 bsps total in the map. By removing the hanger, we were able to fit them all in. Now ever if we were to revamp ALL the bsps and try to merge 2 more of them, so we could include the hanger, we still have the issue of scriptspace, which our new bsps toally maxed out. By removing the hanger cutscene, we have enough scriptspace to do whatever we want. It also allows us to have acess to more tagspace, as we can go in and delete alot of custom animations required for that cutscene.

    So even if we found a work around for all that, take a look at the cutscene. You have no vehicles in it, the hwole thing is marines wa ving and signaling vehicles that don't exist. Then you have the Johnson speach. In Halo 1, Johnson isn't even a real character. He has 0 role in the story, his character is just a marine. You have this 3-4 minute long cutscene, which has nothing to do with the foward ation of the plot or the universe. What we have isntead now, is Keyes saying "Let's give our visitors a warm welcome.." To which Cortana says "I've already begun." It then cuts directly to the crewmen opening the cryotube, and you jump right into the Chief's story. When the game it was an important cutscene to show you what the game had in store for you, and to give you an idea of just what the univrse was about. Flash foward 7 years into the future. It's no longer important.

    If someone can find a work around, that would fix all our roblems other than cutting the bsp and the cutscene, I will be glad to hear it. But as far as I can see, there is no realistic way for it to be included.
    Good enough for me.


    And frain, I kinda think thats a stupid idea. The aliens werent on yet and as soon as your even able to walk around on the ship the aliens are shooting shit up. Why pep talk then when the shit has already hit the fan?



    E: And damn! The source rep looks awesome.

  3. #463
    Senior Member KiLLa's Avatar
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    Re: Pardon Our Dust.

    um...whats the big deal..the cutscene is one of the most unimportant ones in the game, wasn't that great to begin with, and was novelty from the start...
    remember it IS a MODIFIED campaign...why keep EVERYTHING the same?
    I say away with the pointless cut scene, hooray for new cool stuff!! YAAA

  4. #464
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Pardon Our Dust.

    But it's the cutscene that shows how 5the marines are badass motha's, who won't take not crap out of nobody.

    mon

  5. #465
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    It's not even badass, it's just stupid. It was like KiLLa said, a fun novelty at first. It's been 7 years, if it means that much to you, youtube it. I could really care less about "atmosphere" in a mod that's mostly about kicking ass in as many ways and places as possible. That's not to say I don't care about it at all, but to even put in one hour of work for a lame speach is not worth my time.

  6. #466
    Senior Member KiLLa's Avatar
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    Re: Pardon Our Dust.

    So play Halo PC if it's THAT DAMN important...
    Your missing the WHOLE point of a custom campaign obviously..

  7. #467
    Taiko Drums = Win
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    Re: Pardon Our Dust.

    Yet, you've put in years of work for something that will be played for about 8 hours, if it's a longer campaign, maybe ten.

    Ah, well, I never seemed to see that cutscene much, anyways.

    Also, Heathen, lag induced double post?

  8. #468
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Pardon Our Dust.

    Cutscene is stupid, I skipped the fucker anyway.

    Lets say your walking along the street to your destination, someone is singing on the sidewalk, who is singing terribly. Would you rather keep that person there for atmosphere or get rid of them.

    No point in having it in if it's been stripped of all it's oomph.

  9. #469
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by FlamingRain View Post
    Yet, you've put in years of work for something that will be played for about 8 hours, if it's a longer campaign, maybe ten.

    Ah, well, I never seemed to see that cutscene much, anyways.

    Also, Heathen, lag induced double post?
    Actually, it will take far more than 8 hours to beat. my best guess is 12 or 13. We've put alot of work into it, and with all the weapons and vehicles, you can easily get a new expiernce even on you 4th or 5th time playing a level. We've also done things with the encounters so they will behave differently each time you play. Sometimes carbine elites will replace PR ones, othertimes brutes will spawn in a different location when the last time you played it was a pair of elites in a other location. It's really dynamic, and even though I was responsible for this it took me the longest time to get use to have a new expierence each time, and sometimes my own encounters still do take me by surprise.

  10. #470
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    To be honest I never even saw that cutscene until my 3rd playthrough of the campaign. It's not as vital as you think.

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