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  1. #11
    Senior Member teh lag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by ironclad View Post
    Really? it looks like its in the overlay in the betas I have, because the bolt doesnt move back forward until the player stops firing.
    Yeah, I'm irritated by it too. If anyone knows how to deactivate interpolation I'd love to know how.

    P.S.







    NO, THE H2 ARMS ARE NOT PART OF THE CMT MOD
    NO, BLOODGULCH IS NOT PART OF THE CMT MOD
    THE LINES ON THE SNIPER'S METAL ARE THE RESULT OF A CUBEMAP, NOT THE SKIN
    THE HAND IN THE FIRST PICTURE IS FROM THE THIRD-PERSON MODEL AND WILL HAVE ITS MARKER MOVED OVER


    Stuff that will happen :

    -Adding a reticle to the screen bitmap
    -Getting a better cubemap for the gun
    -Getting a better cubemap for the scope
    -Moving the TP hand marker
    -Fixing the color of the compass in FP

    Stuff that may happen :

    -Revising the sniper shaders given a general consensus
    -Changing the scanline density

    Stuff that won't happen :

    -Editing the model for anything but an extreme problem
    -Editing the skin beyond a miniscule adjustment
    -Making the scope see-through. (Shader_models don't accept blended alpha, which would mean no smooth fade-out at the sides, which would result in ugliness beyond reason.)
    Last edited by teh lag; December 14th, 2008 at 03:10 PM.

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