Yeah, I'm irritated by it too. If anyone knows how to deactivate interpolation I'd love to know how.
P.S.
NO, THE H2 ARMS ARE NOT PART OF THE CMT MOD
NO, BLOODGULCH IS NOT PART OF THE CMT MOD
THE LINES ON THE SNIPER'S METAL ARE THE RESULT OF A CUBEMAP, NOT THE SKIN
THE HAND IN THE FIRST PICTURE IS FROM THE THIRD-PERSON MODEL AND WILL HAVE ITS MARKER MOVED OVER
Stuff that will happen :
-Adding a reticle to the screen bitmap
-Getting a better cubemap for the gun
-Getting a better cubemap for the scope
-Moving the TP hand marker
-Fixing the color of the compass in FP
Stuff that may happen :
-Revising the sniper shaders given a general consensus
-Changing the scanline density
Stuff that won't happen :
-Editing the model for anything but an extreme problem
-Editing the skin beyond a miniscule adjustment
-Making the scope see-through. (Shader_models don't accept blended alpha, which would mean no smooth fade-out at the sides, which would result in ugliness beyond reason.)
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