CAD and I were playing with an idea we had to replace the grenade explosion with a spawned effect on the point of impact, which spawned multiple projectiles firing in multiple directions. The spawned projectiles would attach to any nearby bipeds, but disappear in contact with other surfaces (ie the shield). The problem is, this discredits the kill system, meaning if you kill someone with an explosive using this effect, you wouldn't get the kill in a multiplayer game. Not to mention that this method is kind of unpredictable.
I do not read and respond to every post, just the idiotic ones which need correcting or clarification. You even said yourself it was probably a stupid idea.
I may come across as rude, and quite frankly, I don't give a damn about what others think of me. It is extremely annoying when people like yourself can not read through a topic and see a post where a person clearly states that an idea will not work. Choking Victim had already stated that an idea like that would not work, yet you make a post anyway.
i actually think that that is a geometric impossibility if you want to keep all of the faces congruent. im not sure it would be possible even if you did stretch a few faces. even halo 3's bubble shield has a couple of pentagons in it
have been meaning to ask my geometry teacher about this for a while now
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