That goes without saying. Of all games I've seen, Halo is one of the few that has FP animations that look like actual care was given to making them look good. That doesn't change the fact that you could improve on what you have there.
And the one you have is distracting. Also, Rendering > Environment > Ambient Color.But gray backgrounds are so boring. Sorry about the lighting also, I know nothing about 3ds max really. I like to say that all I do is load rigs, import models, and move bones and nodes around.
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