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Thread: Quick-Crit 2008-2009

  1. #3521
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by teh lag View Post
    *Stuff about Halo 3's animator style*
    Yeah, Halo 3 tends to make things jerky at times, but at least their animators are better than decent compared to some other 'professionally' made games.
    Quote Originally Posted by teh lag View Post
    BTW loose the background and just make it gray. Also get some ambient lighting going on, it's hard to see exactly what's going on in some places.
    But gray backgrounds are so boring. Sorry about the lighting also, I know nothing about 3ds max really. I like to say that all I do is load rigs, import models, and move bones and nodes around.
    Quote Originally Posted by legionaire45 View Post
    And your ripped and baked texture looks hideous.
    I didn't rip them, I was just given the model and a skin. Other reasons I would use would be the above.

  2. #3522
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ODX View Post
    Yeah, Halo 3 tends to make things jerky at times, but at least their animators are better than decent compared to some other 'professionally' made games.
    That goes without saying. Of all games I've seen, Halo is one of the few that has FP animations that look like actual care was given to making them look good. That doesn't change the fact that you could improve on what you have there.

    But gray backgrounds are so boring. Sorry about the lighting also, I know nothing about 3ds max really. I like to say that all I do is load rigs, import models, and move bones and nodes around.
    And the one you have is distracting. Also, Rendering > Environment > Ambient Color.

  3. #3523
    For Auir! ODX's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by teh lag View Post
    That doesn't change the fact that you could improve on what you have there.
    Just did some big edits with your crit, changed the mag when it came out also, looked horrible now that I take another glance.
    Quote Originally Posted by teh lag View Post
    Also, Rendering > Environment > Ambient Color.
    Ah, I see. Thanks for everything Lag. First time showing any of my work on Modacity, glad I wasn't trolled to death, or even at all.

  4. #3524
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ODX View Post
    First time showing any of my work on Modacity, glad I wasn't trolled to death, or even at all.
    I wonder why people would always say this would happen...

  5. #3525
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread





    Pretty generic Forerunner erection, not sure if I'll be using it in anything.

  6. #3526
    Useless Member jngrow's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks neat, but you have some real bad errors in various spots.

  7. #3527
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    I think thats lighting

  8. #3528
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Urgh, I should re-render. It's just crappy light placement, I forgot to change the sun position.

    E: *shakes fist*

  9. #3529
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Taper it, it shouldn't be a box...

  10. #3530
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks like he beveled the sides.

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