self quote ftw:
roboplawar (11:55:24 PM): How you uh, how you comin' on that game you're working on? Huh? Gotta a big, uh, big bunch of levels there? Gotta, gotta nice litte story you're working on there? Your big game you've been working on for 3 years? Huh? Gotta, gotta compelling protaganist? Yeah? Gotta obstacle for him to overcome? Huh? Gotta story brewing there? Working on, working on that for quite some time? Huh? (voice getting higher pitched) Yea, talking about that 3 years ago. Been working on that the whole time? Nice little narrative? Beginning, middle, and end? Some friends become enemies, some enemies become friends? At the end your main character is richer from the experience? Yeah? Yeah? (voice returns to normal) No, no, you deserve some time off.
PharoaheZephyrus (11:56:43 PM): heh
PharoaheZephyrus (11:56:52 PM): actually i'm reviewing portfolios for new hires
roboplawar (11:58:09 PM): Oh I know it hurts now Snaf, but look at the bright side: you have some new material for that game you've been building. You know...the game you've been workin' on? You know the the one, uh, you've been workin on for three years? You know the game. Got somethin' new to design now. You know? Maybe a, maybe a main character gets into a combat situation and suffers a little swine flu? Somethin' like what... what you've just been through? Draw from real life experience? Little, little chemical warfare? You know? Work it into the story? Make the action a little more current? Little, uh, richer experience for the player? Make those later levels really keep the player guessing what's going to happen? Some twists and turns? A little epilogue? Everybody learns that the hero's journey isn't always a happy one? (Voice returns to normal.) Oh, I look forward to playing it.
PharoaheZephyrus (11:58:58 PM): hahhaha
PharoaheZephyrus (11:59:02 PM): yeah somethin like that